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UK Kirby: Planet Robobot trailer!
The post New Kirby: Planet Robobot Trailer With a Classical Twist! appeared first on NintendoFuse.
The Miitomo racing suit has a special message from none other than Reggie Fils-Aime!!
The post Miitomo Racing Suit is Ready with a Special Message appeared first on NintendoFuse.
New Wii U & 3DS eShop releases for the week of May 26, 2016, include StarTropics, Conveni Dream, Infinite Dunamis, Dual Core, Dragon Fantasy: The Black Tome of Ice, & much more, including several discounts and DLC.
The post Nintendo Download for May 26, 2016 – North America appeared first on NintendoFuse.
The Baron manages to recreate his mansion within is own mind, and he somehow manages to trap himself inside. Can you help him retrieve his lost memories and escape?
The post REVIEW – Delusions of Von Sottendorf and His Square Mind (3DS eShop) appeared first on NintendoFuse.
Free theme with Monster Hunter Generations at GameStop
The post Gamestop Pre-Order Bonus: Monster Hunter Generations Theme appeared first on NintendoFuse.
The post Yooka-Laylee: Curtains Raised, More Details Coming! appeared first on NintendoFuse.
New Wii U & 3DS eShop releases for the week of May 19, 2016, include Sweetest Thing, Digger Dan DX, PixelJunk Monsters, Contra III, Chompy Chomp Chomp Party & much more, including several discounts and DLC.
The post Nintendo Download for May 19, 2016 – North America appeared first on NintendoFuse.
A prosthetic arm engineered by Konami and inspired by the one used by Snake in Metal Gear Solid V: The Phantom Pain is featured in a new documentary by the BBC. The bionic arm is worn by James Young, an avid gamer who lost his arm and leg in a train accident.
The two-part series follows James from the beginning of the process to sporting the prosthetic in public. The arm was designed by Sophie De Oliveira, who says it's worth "£70,000 [over $100,000 USD] of design and technology." You can watch part one in the video below, though it's worth noting that the documentary contains scenes from The Phantom Pain, including spoilers. Part two can be viewed at the bottom of this article.
As James tries on the arm for the first time, he expresses disappointment, as he feels it's not "anatomically aligned," which means he can't control it. He says despite its great looks, it doesn't do much. Oliveira would work on adjustments, but technical malfunctions and a lack of control continued to disappoint.
"The arm, it's not ready. It's been forced into the public eye," James said. "It needs to take its first steps, but it can't walk. It can't even crawl."
"I was hoping this arm was going to move me on with accepting my disability and the whole thing about designing one that represents a bit of my personality is that I have control, it's something I've got control over," he added. "But now, when I put this on, I don't have control. I literally don't have control of it. And so it's been a bit of a step back, and it's made me just go, 'Oh, I'm still powerless to sort myself out basically.'"
Regadless, the Metal Gear-inspired arm brought attention to James, which landed him a speaking role at a Body Hacking convention in the US--body hacking is when people augment their bodies, such as implanting a transponder into skin that allows the user to unlock doors. At the convention, James meets other amputees and makes some new friends. Additionally, the designer continues to work on improving the arm, something James gets to experience when he returns home--however, it's still not perfect. We won't spoil what happens when he brings it out in public, but it's definitely worth seeing the entire documentary for yourself.
You can find out more information on James and the Phantom Limb project over on its official website.
Somewhere within Homefront: The Revolution--beneath the choppy framerate, the hackneyed narrative, and the half-explored mechanics that are hastily introduced then forgotten just as quickly--exists a solid, cinematic shooter. All the ingredients are there. It casts players as American resistance fighters--outmanned and outgunned, but resourceful and resilient--which naturally paves the way for both novel gameplay and daring political themes. Unfortunately, Homefront doesn't quite deliver on either one.
Its attempts to explore those political themes feel clumsy and superficial. Its mechanics embrace the scrappy nature of guerilla combat, but technical shortcomings generally force you into rudimentary run-and-gunning. The lengthy story campaign packs plenty of impressive moments that make good on the promising premise, but the game's myriad flaws turn what could have been a thrilling yet thoughtful shooter into a derivative, mediocre also-ran with serviceable shooting and plenty of unrealized potential.Despite its name, Homefront: The Revolution is largely unrelated to the original Homefront.
If there's one thing Homefront absolutely nails, however, its variety. The game's near-future version of an occupied Philadelphia is broken into eight districts, each of which is large, open, and dotted with dozens of ambient tasks like outposts to capture and supply caches to uncover. While these activities remain largely the same throughout the game, the districts themselves vary both visually and in the play style they demand. The first area I experienced was basically an open war zone filled with bombed out buildings and on-going firefights. But later on, I found myself in a tranquil, tree-lined district where unholstering a weapon at the wrong time could mean instant death at the hands of watchful, well-armed security officers.
Homefront also never cuts corners when it comes to world building. When I was sent to hijack a super weapon, I got to see it in action and revel in the volley of explosions. When the occupying army ordered blimps to gas the entire city, I saw blimps overhead as green fog filled the streets. And anytime my crew of resistance leaders needed to organize a new plan, there was a full (albeit unskippable) cutscene displaying the debate. Homefront never leans on empty exposition; it actively shows you the world and events surrounding the gameplay, and that, combined with the varied districts, imbues the campaign with an unexpected richness.
Unfortunately, the story stringing it all together fails on several counts. Most notably, there's no relatable hero, no substantial plot development, and no discernable villain beyond the faceless, undeveloped occupying army. You never see or hear protagonist Ethan Brady, and none of his actions imply any kind of personality. He's purely an empty vessel, and while that's fine, there's not enough other story substance to fill the void. There are three characters that stick with Ethan all the way through, but you only interact with them between missions as they lament the latest setback. While I did develop some connection to my comrades, most of their dialogue was trite action movie banter.
Homefront never leans on empty exposition; it actively shows you the world and events surrounding the gameplay, which imbues the campaign with an unexpected richness.
The minimal plot is similarly generic. There's no real arc to the narrative; rather, each new story beat is just another excuse to send you on an errand in the name of gaining some ground for the resistance. This feeling of running in circles stems, at least in part, from the absence of an obvious villain. Not every story needs a Darth Vader, but even the game's most important adversary--the fictional Korean People's Army--remains an entirely abstract entity throughout. You never once hear a KPA officer speak. You're never given any insight into their mindset. All you know about the KPA is you're fighting them, and frankly, it's hard to feel motivated to destroy an enemy you know nothing about--especially when the characters you're intended to empathize with constantly spout a thinly veiled racial slur.
Homefront's mechanics don't do the campaign justice either. As a resistance fighter faced with impossible odds, it makes sense you'd rely on stealth and subterfuge, and while the game attempts to accommodate that approach, it also constantly undermines itself. The biggest issue is simply the inconsistency of detection. More than once, I was spotted while fully concealed behind a wall. Other times, I would open fire on one guard only to round a corner and find another guy blissfully unaware of the gunshots that rang out just moments before. Because you can never be sure if your attempts at stealth will actually work, it's generally not even worth trying.
But even if you're seriously committed to sneaking, Homefront may not be able to satisfy your inner Solid Snake. Though you're given some helpful tools like diversion-creating firecrackers, certain essential stealth mechanics--like the ability to hide bodies--are missing. Other tools, while helpful in theory, end up being kind of pointless. You can tag enemies using your smartphone's camera, for example, but enemies (and their vision cones) are almost always visible on your mini-map, so why bother? The most effective stealth technique I discovered: awkwardly sprinting away from anyone who's awareness meter was starting to fill.
That just leaves combat, which is unremarkable but still enjoyable. The core shooting mechanics prove satisfying, with reasonably responsive aiming, punchy sound effects, and gruesome enemy death animations. Thankfully, enemies are not bullet sponges, so a few well-placed shots will reward you with an easy kill. You'll also have to contend with armored vehicles and attack drones, but these end up being a welcome sight, not only because they naturally escalate the tension of any conflict but also because they're immensely satisfying to take down with a makeshift bomb or hijack with a hacking device.
More than once, I was spotted while fully concealed behind a wall. Other times, I would open fire on one guard only to round a corner and find another guy blissfully unaware of the gunshots.
The crafting and currency systems--which allow you to create those bombs and hacking tools--are relatively simplistic, but they do allow you to unlock some memorable weapons later on, including a tactical crossbow and jerry rigged mine launcher. You can also modify all your weapons on the fly, adding attachments or swapping major components to convert, say, your pistol to an SMG. In practice, it's not hugely different from simply selecting gear from a radial menu, but it at least fits Homefront's themes.
Weirdly, you can also find mechanics that seem almost abandoned or incomplete. For example, the game never mentions it, but I discovered you can approach allies and recruit them to follow you into battle. Doing so doesn't fundamentally alter the gameplay, but...it's there. This particular mechanic, though strangely superfluous, might have added more to the experience if Homefront's enemy and ally AI were stronger. Currently, their behavior is unpredictable at best. Some enemies would smartly head for cover during firefights while others would mindlessly run towards me despite the pile of dead bodies practically blocking the doorway.Homefront is mainly guns and carnage, but you'll also encounter a few platforming puzzles while exploring its districts.
Unfortunately, spotty AI isn't Homefront's only technical problem--far from it. You can find rough edges basically everywhere you look, and on all three platforms (Xbox One, PC, and PS4). The screen freezes momentarily each and every time the game autosaves. The framerate is inconsistent, frequently dipping slightly and occasionally stuttering egregiously. The audio sometimes stumbled as well, blasting tense music during non-combat moments or cutting out when a character is speaking. I also encountered several random difficulty spikes and respawn locations that placed me perilously close to the fray.
These issues also extend to the game's co-op component, which is separate from its story campaign. Visually, it can't compare to the decent-looking solo mode, but worse still, it offers an anemic amount of content: six 10- to 15-minute missions. You can select any of three difficulty levels, but the objectives and map layouts don't change, meaning the only reason to replay the missions is to challenge yourself. There is a loot crate system that allows you to randomly unlock gear from the campaign, but you'll have beaten all six missions long before you get lucky enough to acquire the equipment you want.
Ultimately, co-op adds little to the overall package, which is a shame since Homefront definitely needs some help. Its substantial story campaign is impressively rich and its shooting can be tense and fun, but half-baked stealth, an unfulfilling story, and a vast menagerie of technical inadequacies drag the overall experience into disappointing mediocrity.
During Take Two's earnings report today, the Rockstar Games parent company was asked if it had any interest in remastering the Grand Theft Auto titles that originally released on PS2. Take Two responded, saying that it "wouldn't rule it out," though it would likely decline if it was just "to make a few bucks."
CEO Strauss Zelnick said that it's "something [Rockstar Games] will decide in due course" and that it "wouldn't do anything that's not going to look great creatively."
"The starting point is, 'Is this going to delight customers, is this going to look good?'" Zelnick asked. "You know that we're a company that is not driven first and foremost by 'Can we create revenue this way?'
"We would start by saying, 'Will this be exciting to consumers, will they be happy with it, will it reflect well on our brand, will it reflect well on our company?'" he added.
"And if the answer is yes, then it may well be a compelling opportunity. But if the answer is indifferent or no then even if we have an opportunity to make a few bucks we probably would decline. I think that's the lens through which we look, the actual decisions are made by the labels [Rockstar and 2K]."
In the same earnings call, it was announced that Grand Theft Auto V has shipped 65 million copies. Additionally, Rockstar will announce new games "soon," though you shouldn't expect anything new from the developer this year.
Take Two also talked about what it would do regarding any PS4 and Xbox One hardware upgrades.
"In general, these are all opportunities. Depending how things pencil out, a successful new console gives us another opportunity to release titles whomever it comes from," he said. "We think the people who win most are those that are the most creative, the most innovative, and the most efficient--and that's what we aspire to be."
The company also talked about 2K's Battleborn and how it's too soon to tell if the new first-person shooter will be a hit like Borderlands.
In Doom, I see a world brimming with demons, explosions, and hellfire. I see familiar faces screaming, with bloodthirsty eyes and unwavering stares. Playing it delivers the same cathartic craze the original Doom and Doom II did in the early '90s: overwhelmed by the horrors around every turn, but empowered with an impressive collection of weapons at the ready.
But the new Doom is louder and faster than the old model. Its battles ask more of you, and its heavy-metal soundtrack causes your body to quiver from turbulent surges of adrenaline. From the outset two things are made immediately clear: you were born to kill demons, and you'll do anything it takes. You will wrench countless jaws from their joints and eviscerate the swollen flesh of your enemies between bouts of furious gunfire. These powerful moments carry what, at its core, is a simple game. The cadence of Doom's campaign is unwavering to the point of predictability as you make multiple round-trips between Mars and the depths of hell. Each location bears its own distinct but static identity, and your return trips inspire more deja vu than surprise as you tread familiar ground on either side of the dimensional portal you're charged with dismantling.Into the belly of the beast we go.
You rarely take an unexpected turn, but any bothersome feelings this gives you are washed away the moment you enter battle. Doom equips you with a range of weapons that start simple and grow ever more elaborate. Not all are created equal, and there are some you will ignore for their lack of stopping power, but many are formidable, and a near constant stream of upgrades allows you to tweak your favorites in order to give them greater functionality and strength--more cause for attachment to, and wonder in, the power at your fingertips.
This power extends to Glory Kills, Doom's contextual dismemberment techniques that can be triggered when you cause an enemy to stagger. They are the embodiment of gore fetishization, offering multiple ways to tear enemies into pieces, dependant on your angle of approach. Glory Kills are also strategically valuable. Enemies occasionally drop health items and ammo when felled by a gun, but you're guaranteed an injection of health when you flay your opponents using your bare hands--and occasionally with a body part of their own. This incentivizes you to rush in even when on the brink, offering hope at the end of a potentially deadly tunnel. Similarly, you also collect a chainsaw that can rip demons in half as a one-hit kill, which causes ammo to spout from their corpses. Your chainsaw requires precious fuel and should be used sparingly, and figuring out the best time to use it becomes a tense mind game of its own.
The rhythm of combat--which almost always begins as a plainly presented lockdown in a room--grows increasingly hard and fast over the course of Doom's thirteen missions. Larger and more dangerous demons appear over time, and in greater numbers. As you weave and leap around maze-like arenas to improve your vantage and search for much-needed supplies, you function like a magnet, drawing enemies toward you. As you do, the once-disparate groups in an arena become concentrated. The effect of this is that you can put your explosive munitions to good use and inflict heaps of damage to multiple enemies at once. But there is a downside: you can quickly back yourself into a corner as you retreat. Despite this danger, herding enemies is par for the course in Doom as it's often the most viable tactic. This plays into the cyclical murderous bliss of Doom: round and round we go.
The tension of facing increasingly durable enemies gives this system longevity despite its repetitiveness. Bipedal imps give way to towering, bloated monstrosities, powerful stampeding beasts, and disembodied flaming skulls. To keep up with the horde, you must use resources earned for your past feats to modify and upgrade your weapons with new capabilities. This steadily feeds into your brash and violent persona in order to maintain the high of combat in the face of your growing tolerance for all things brutal. Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend. When he's spent, you'll be thankful you upgraded your heavy assault rifle with micro-missiles that pierce the air with a subtle whistle before lodging under the skin of a demon and exploding, one after another.
Where a shotgun blast to the face was once satisfying and effective enough, you ultimately desire the thrill and power of unleashing a mortar-like cluster bomb from your double-barrelled best friend.
Upgrades can be earned by sweeping maps of demons, or discovered by exploring every inch of Doom's environments. Both techniques demand diligence. Secrets and hidden areas aren't new to Doom, but the variety of rewards you can reap are greater than ever. Every bit of hardware, including weapons, armor, and their underlying software, can be augmented in multiple ways. Nevertheless, you come across your fair share of upgrades even if you stay on the beaten path, and you'll probably want to as the thrill of combat gets under your skin. The process of awkwardly platforming your way across Doom's maps grows increasingly tiresome as your pulse drops to a murmur, and your patience for anything other than combat wears thin. The advent of Rune Challenges mixes this up a bit, offering self-contained tasks that momentarily take you out of missions and into tiny arenas where you need to defeat enemies under strict conditions. As enjoyable as these can be, they don't hold a candle to mission combat and eventually become an afterthought as you seek your next battle.
When Doom funnels you from one location to the next, it introduces brief moments that tell your story, and the story of the energy-obsessed Union Aerospace Corporation. It's the UAC's ill-conceived decision to tap into Hell's energy resources that created the portal between dimensions in the first place, and though you are an agent of the UAC in a way, yours is a reluctant enlistment. The tale of your involvement carries a certain gravitas in the way it speaks of legends and dark messiahs, but it ultimately amounts to little more than window dressing to justify your actions.Say "hello" to my not-so-little friend.
When your journey comes to a close, you will have spent close to a dozen hours in the thick of it, the last of which are punctuated with riveting boss fights and seemingly impossible odds. With a flush arsenal and enhanced physical abilities, you may opt to return to previous missions and find items you may have missed, or lay waste at higher difficulty levels, but multiplayer awaits those who seek something new. Apart from a few multiplayer-exclusive weapons and the ability to play as demons during portions of a match, there's actually very little new about Doom's multiplayer. Its modes are few, delivering the expected assortment of match types, including team deathmatch and domination challenges, and a couple fun diversions like freeze tag. By and large, you won't find much in multiplayer that hasn't been done before, but what's there is enjoyable in small doses thanks to the fast pace of combat and the explosive nature of Doom's weaponry.
Doom is straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal.
More impressive than multiplayer is Snap Map, a mode that allows you to create and share both multi- and single-player maps online. Tutorials walk you through the steps involved in creating a map, which is intuitive to begin with. Beyond ease-of-use, Snap Map will live or die through the creativeness of the community, which has already made a strong showing, delivering a range of maps that range from brutal to absurdly entertaining. More than multiplayer, Snap Map is the cherry on top of the new Doom.
But without a doubt, the loud and chaotic campaign is Doom's strongest component. It's straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades. Doom is the product of a tradition as old as shooters, and while it's not the model to follow in every case, modern shooters could learn a thing or two from Doom's honed and unadulterated identity.
Kingsman: The Golden Circle seems to have quite the star-studded cast with actors like Channing Tatum, Halle Barry, and Julianne Moore set to appear. Now it looks like we'll see classic rock singer Elton John in the upcoming spy movie as well.
John posted a picture on Instagram, which revealed his involvement in The Golden Circle. The picture reads "Wednesday night's alright for fighting," which is a reference to his song "Saturday Night's Alright (For Fighting)." The line is accompanied by star-shaped glasses, colored red, white, and blue. The Golden Circle is rumored to take place at least partially in the States.
Kingsman director Matthew Vaughn originally wanted celebrities to make cameos in the first movie, though he canned it for a number of reasons including the suspension of disbelief one needs when a celebrity appears as themself while other famous actors play ficitional roles. He told ABC News Radio that he had a special idea for John.
"I was umming and ahhing 'cause [Kingsman] had a whole fun subplot about celebrities being kidnapped," he said. "And I had an idea of, who's the worst celebrity you'd want to have locked in a cell? And I came up with Elton John and having Elton John throwing these huge tantrums. And then I wanted to do an action scene of Elton John kicking the living daylights out of people."
It's not confirmed, but with the "Wednesday night's alright for fighting" quote, it sounds like Vaughn might be realizing his original vision of John "kicking the living daylights out of people" on film. And with Vaughn's previous hesitance to cast celebrities in cameo roles, could we see John playing a character? We'll have to wait to find out, but GameSpot will keep you updated on Kingsman: The Golden Circle as more information is revealed.
The Kingsman sequel is set to open in theaters on June 16, 2017. It stars Taron Egerton as protagonist Eggsy and sees the return of Mark Strong, Sophie Cookson, and Edward Holcroft. Colin Firth's return has been teased as well.
The Dark Tower movie is set for a 2017 release, and the author of the book series, Stephen King, has said that he thinks Idris Elba, who is set to play Roland the Gunslinger, is "one of the best actors" working today.
Stephen King sung the actor's praises in an interview with Entertainment Weekly. The prestigious author talked about Elba and his co-star Matthew McConaughey and how he's looking forward to seeing the two go up against each other in The Dark Tower movie.
"I think [Elba's] a terrific actor, I think he's one of the best actors working in the business now," he said. "And Matthew McConaughey is a terffic actor. They're both great. And the idea of seeing the two of them in opposition of each other is very exciting to me."
The film's director and co-writer Nikolaj Arcel added to the praise, saying he's been a fan of Elba's since watching him in The Wire.
"I've been following his career for a long time and then when we started talking about him as Roland, for me it just clicked," Arcel said. "I met him, we spoke, we had some great conversations. For me, it was sort of, like, a no brainer.
"Any time I see Idris in anything, he's sort of this magnetic figure for me, I've always loved him," he added.
In the interview, King also confirmed when the movie will start in the books' timeline.
"The movie will start where the books start. The Man in Black fled across the desert and the Gunslinger followed," King said. "I've been pretty insistent about that and I think everybody's on board with it."
King also mentioned that the movie won't adapt the first book's story, instead starting in the middle. What this means in relation to the previous quote isn't completely clear. GameSpot will keep you up to date on The Dark Tower film as more information is revealed.
For now, you can check out on-set images of Elba as the Gunslinger right here.
Today during EA's Investor Day briefing, the company offered a tease that Mass Effect and Dragon Age developer BioWare is expanding beyond role-playing games and could be at work on an "action" title.
A slide from the company's presentation lists BioWare as potentially contributing to EA's growth in the action category. CFO Blake Jorgensen reiterated previous comments, saying the action genre could be lucrative.
In addition to Mass Effect: Andromeda, BioWare is working on an unannounced new IP, which, if it's an action game, could explain the developer's inclusion on this slide. It could also be that Andromeda has expanded beyond the RPG genre and is now considered an action game, though this is not confirmed.
As for the other developer listed in the "action" category, this is Motive Studios The newly formed outfit, which is overseeing Dead Space developer Visceral's Star Wars game and making its own new IP, is being headed up by former Assassin's Creed boss Jade Raymond.
Additionally, Titanfall developer Respawn Entertainment is working on a third-person action adventure game set in the Star Wars universe.
Also during the briefing, Jorgensen suggested that a single successful action game could bring in as much as $400 million in incremental revenue, with more upside if/when multiple games come to market.
If EA is to make any announcements about its future games lineup, this could come during the company's E3 2016 briefing in June. We will bring you all the news from the show as it's announced.
In October last year, EA said it wanted to expand into the Grand Theft Auto, Assassin's Creed "gigantic action" game genre, a space that it doesn't have much of a presence in. In November of that year, Jorgensen shared a few more details on this project, confirming Raymond, the former Assassin's Creed producer, is heading up one of these games at Motive.
"We've never really operated in the largest genre of gaming, and that's the action genre," Jorgensen said at the time. "That's the Assassin's Creed-style games; more open-world, more single-play versus multiplayer. It's not been an area that we've operated in. We recently hired Jade Raymond, who was behind the Assassin's Creed franchise for Ubisoft, and she will be building an action genre for us through a studio we're building out in Montreal right now. So a lot of excitement around the action genre."
EA's first action game might not come out for a long time, however.
For more on EA's Investor Day briefing, check out the stories below:
Every Wednesday, hundreds of new comic books are released, and figuring out what books are worth reading can be a daunting task. Luckily, we're here to help you out with that. Here are seven upcoming issues, in no particular order, you should consider buying on Wednesday, May 18.Future Quest #1
Published by DC Comics
Written by Jeff Parker
Art by Evan Shaner
Since DC announced a slew of Hanna-Barbera titles a few months back, there's been a lot of anticipation to what the publisher was going to do with these iconic characters. This week, the new line of books kicks off with Jonny Quest and company getting involved in a galactic battle. Writer Jeff Parker is known for delivering fun and adventurous stories which is perfect for this series.
Superman American Alien #7
Published by DC Comics
Written by Max Landis
Art by Jock
Max Landis is delivering one fantastic mini-series delving into the younger years of Clark Kent, before he became Superman and his first year or so as the Man of Steel. This is a great characterization of a young man learning to be a hero, while moving to Metropolis and meeting its big players. In this final issue, Jock is doing the art, so we can expect one beautiful looking conclusion.
Unfollow Volume 1
Published by Vertigo/DC Comics
Written by Rob Williams
Art by Michael Dowling
Vertigo's new series about a social media mogul leaving his fortune to 140 random people gets its first collected edition. Issue to issue, it's a bit of a slow burn, but it's a book with a great hook that should really be read in one sitting. Everything you need for this new series is in this collection as volume one contains issues #1-6
Manifest Destiny #19
Published by Image Comics
Written by Chris Dingess
Art by Matthew Roberts
Finally, Manifest Destiny is back! After taking a few months off, Lewis & Clark, and their crew, return to travel across America. This new arc will have them up against the mythological beast, Sasquatch. Chris Dingess and Matthew Roberts have been doing a stellar job with this series, based on American history, mixed with horrifying beasts that kill everything in their path.Civil War II #0
Published by Marvel
Written by Brian Michael Bendis
Art by Olivier Coipel
This week, the zero issue of Civil War II will be released. This book will introduce the players and the story to the next big Marvel event. Readers will finally get to know what this series is about. This is the same creative team that was behind the 2005 story House of M, so Marvel fans are pretty excited about it. Frankly, there's going to be heroes fighting heroes, and who doesn't want to see that?Power Man and Iron Fist #4
Published by Marvel
Written by David Walker
Art by Sanford Greene
There is no other book on the shelves that embraces the idea of "bromance" better than Power Man and Iron Fist. David Walker and Sanford Greene have taken these two cult favorite characters and created something fun and full of life. Both Power Man and Iron Fist have a big battle coming their way as this issue builds to a big fight you won't want to miss.
Wrath of the Eternal Warrior #7
Published by Valiant
Written by Robert Venditti
Art by Raul Allen
An all-new arc of this series starts here. The Eternal Warrior takes on a death-trap known as "The Labyrinth," which will challenge him at every turn. While this book takes place in the shared Valiant Universe, it feels like it sits in its own corner and has a tone unlike anything else at the company. Venditti and Allen have done some phenomenal character-building, and this has quickly become one of Valiant's coolest titles.
Looking for some other recommendations? Check these books out.
Additionally, the Battlefield 4 DLC, Final Stand, is available for free to both PS4 and PS3 players. This offer lasts until May 24.
PS3 players get deals on games like:
Vita and PSP owners see sales on:
PlayStation Plus subscribers get additional discounts on games like:
You can check out the full lists of deals and price changes below.Sales
|Platform||Product Name||Sale Price||Original Price|
|PS4||Assassin's Creed Syndicate -- Victorian Legends Pack||$2.99||$4.99|
|PS4||Battle Islands: Battle Islands -- Support Engineer & Gold||$3.74||$7.49|
|PS4||Battlefield 4: Final Stand||$0.00||$14.99|
|PS4||Brothers: a Tale of Two Sons||$5.99||$19.99|
|PS4||Gems of War: Gems of War -- Ebon Pack||$12.49||$24.99|
|PS4||Gems of War: Gems of War -- Obsidian Pack||$2.49||$4.99|
|PS4||How to Survive: Storm Warning Edition||$5.99||$19.99|
|PS4||Life Goes on: Done to Death||$9.74||$12.99|
|PS4||Mad Gangster Dog Avatar||$1.49||$1.99|
|PS4||Payday 2: Crimewave Edition||$11.99||$29.99|
|PS4||Sniper Elite 3 Ultimate Edition||$15.99||$39.99|
|PS4||The Witcher 3: Wild Hunt||$24.99||$49.99|
|PS4||The Witcher 3: Wild Hunt -- Hearts of Stone||$8.99||$9.99|
|PS4||The Witcher 3: Wild Hunt Game + Expansion Pass||$48.74||$74.99|
|PS3||Battlefield 4: Battlefield Final Stand||$0.00||$14.99|
|PS3||Call of Duty: Black Ops With First Strike||$34.79||$39.99|
|PS3||Call of Duty: Ghosts Gold Edition (PS3 Ver. 2.0)||$39.14||$44.99|
|PS3||Jet Set Radio||$4.99||$9.99|
|PS3||Sniper Elite 3 Ultimate Edition||$11.99||$29.99|
|PS3||Sonic the Fighters||$2.99||$4.99|
|PS Vita||Jet Set Radio||$4.99||$9.99|
|PSP||Sonic Rivals 2||$4.89||$6.99|
|PSP||Valkyria Chronicles 2||$4.99||$9.99|
PlayStation Plus Sales
|Platform||Product Name||PS Plus Price||Original Price|
|PS4||Animal Daily Photo Dynamic Theme||$1.00||$1.99|
|PS4||Asteroid Field Flyby 3D Dynamic Theme||$2.09||$2.99|
|PS4||Letter Quest Remastered (Cross-Buy)||$7.99||$9.99|
|PS4||My Night Job||$6.39||$7.99|
|PS4||Wild Arms 3 (PS2)||$11.24||$14.99|
|PS3||Call of Duty: Black Ops With First Strike||$29.59||$39.99|
|PS3||Call of Duty: Ghosts Gold Edition (PS3 Ver. 2.0)||$29.69||$44.99|
|PS Vita||Letter Quest Remastered (Cross-Buy)||$7.99||$9.99|
|Platform||Title||New Price||Original Price|
|PS4||King's Quest -- Chapter 1: A Knight to Remember||$0.00||$9.99|
|PS4||King's Quest -- Chapter 1: A Knight to Remember Season Pass||$24.99||$29.99|
|PS4||King's Quest Complete Collection||$29.99||$39.99|
|PS3||Devil May Cry HD Collection||$19.99||$29.99|
|PS3||Diablo III: Reaper of Souls -- Ultimate Evil Edition||$29.99||$59.99|
|PS3||Diablo III: Reaper of Souls -- Ultimate Evil Edition||$29.99||$39.99|
|PS3||Dmc Devil May Cry||$19.99||$29.99|
|PS3||Dragon's Dogma: Dark Arisen||$29.99||$39.99|
|PS3||King's Quest -- Chapter 1: A Knight to Remember||$0.00||$9.99|
|PS3||King's Quest -- Chapter 1: A Knight to Remember Season Pass||$24.99||$29.99|
|PS3||King's Quest Complete Collection||$29.99||$39.99|
|PS3||Resident Evil Revelations||$19.99||$29.99|
|PS3||Street Fighter X Tekken||$19.99||$29.99|
|PS3||Ultra Street Fighter IV||$24.99||$39.99|
What to Read After Watching Civil War
Besides the famous arc it's based on, Captain America: Civil War is packed with plot points from other comics. Whether it's an underground Avengers team or the concept of multiple Winter Soldiers, these concepts have appeared in some shape or form in past stories. If you're interested in seeing how these concepts and plot points played out in the past, here are some comics that cover or expand on what you saw on screen. Be wary; there are major spoilers from the film ahead!
Marvel's Civil War (2006) by Mark Millar
Now that you've seen the film's interpretation of Civil War, you should check out how the comics did it. The crossover event retains the concept of a government legislation overseeing superhero actions, but it tells a different story from the film with completely different plot points. Reading this story is recommended, as it establishes greater context for the stories ahead.
Captain America: Red Menace (2007) by Ed Brubaker
If you're itching to see how Steve Rogers found Bucky after his brainwashing wore off, read the "Red Menace" arc of Ed Brubaker's run on Captain America. It follows Rogers as he tries to foil a terrorist plot by Crossbones, the villain you saw in the beginning of the Captain America: Civil War. The struggle eventually led Cap to Bucky, who at this point is acting covertly to seek vengeance against the men who recently used him as a tool for murder. While it's possible to dive into this one directly, we recommend starting from the beginning of Brubaker's run, beginning with the "Winter Soldier" arc (Issues 1-14).
Black Panther: Who is Black Panther? (2006) by Reginald Hudlin
The film had its own rendition of the Black Panther's origins, but if you're curious to see what that story looked like in the comics, check out Reginald Hudlin's run on the character. It's a modern re-telling of the Black Panther's origins that tells similar story beats, with T'Challa taking on the mantle as he seeks vengeance against Ulysses Klaw, the man who killed his father. Alternatively, you can also check out Stan Lee's and Jack Kirby's classic rendition of the Black Panther's origins in issues 52-53 of Fantastic Four Vol. 1 (1966).
Captain America: No Escape (2011) by Ed Brubaker
Captain America: No Escape is the story to read if you were infatuated with Zemo and his desire for revenge. After the events of Civil War in the comics, Bucky assumes the role of Captain America, leading a successful career as a crimefighter and member of the Avengers. However, Baron Zemo--longtime nemesis of Captain America in the comics--catches wind of Bucky's activity and plots to reveal his history as the Winter Soldier, which could mean a whole lot of trouble for his stint as Captain America. What follows turns into a psychological drama--similar to the one witnessed at the end of Captain America: Civil War--that threatens not only Bucky's future but everything he has ever believed.
Winter Soldier: The Complete Collection (2014) by Ed Brubaker
The film's concept of multiple Winter Soldiers was taken from Ed Brubaker's run on The Winter Soldier solo series. In that story, Bucky has to track down and take out three ex-Russian super soldiers that he helped train during his time as a brainwashed assassin. The espionage drama in this arc is thrilling, capturing the same tone and style seen in Captain America: The Winter Soldier.
The New Avengers Vol. 6 (2007) and The Mighty Avengers Vol. 1 (2007) by Brian Michael Bendis
Similar to the film, the end of Civil War split the Avengers into two different teams. Where one operates as a government-sanctioned team, the other fights crime covertly, outside the eyes of the law. If you were fascinated by the concept of a rogue Avengers team, Brian Michael Bendis' run on The New Avengers shows what it would look like if the superhero team had to operate in a post-Civil War universe. Alternatively, if you're interested in seeing the Avengers operating as a government-sanctioned team, check out Bendis' The Mighty Avengers.
Iron Man: Civil War (2007) by Brian Michael Bendis
If you came out of Captain America: Civil War more fascinated by Iron Man's point of view, read Brian Michael Bendis' Iron Man: Civil War. The two-issue series expands on Tony Stark's motivations and beliefs, providing more insight on why he chose to side with the government. It also sheds light on his decaying relationship with Captain America throughout the conflict.
Spider-Man: Civil War (2007) by J. Michael Straczynski
Like the film, Tony Stark also took to mentoring Spider-Man during the events of Civil War in the comics. You can see what this relationship looks like in J. Michael Straczynski's Spider-Man: Civil War, where Spider-Man becomes Tony's protege. However, this relationship is deceiving in nature compared to the film, as Tony only mentors Spider-Man to gain the public's favor.
Avengers: Vision and the Scarlet Witch--A Year in the Life (1985) by Steve Englehart
If you enjoyed the romantic vibes between Vision and the Scarlet Witch in Captain America: Civil War, then you'll be happy to know that the two are actually a couple in the comics. Both characters appear in a 12-issue series by Steve Englehart where they embark on crime fighting adventures as a married couple.