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Welcome back to GameSpot Q&A a weekly section where we ask our staff and readers an interesting discussion question about video games. Look at this as a forum where you and others can discuss and compare your opinions of this beloved hobby of ours. Let us know what your answer is to this week's question in the comments below!
This week's question is:What is your all-time favorite video game quote?
Video games can oftentimes be a medium that delivers the most memorable dialogue. Be it from a game you love or absolutely hate, what's your favorite quote from a video game? Here's some of our top personal picks.Sunset Riders, Last Alert, and much more. | Rob Crossley
In my search for some profound video game quotes, or at least something as cool as quips from films and books, I found absolutely nothing. However, a quick search in the other direction--for quotes so bad that they're kind of awesome--came up with dozens of candidates. Among the best: Sunset Riders' "Bury Me With My Money", Castlevania's "What is a man", and of course this all-time classic from Barry in Resident Evil: "You were almost a Jill sandwich." But it'll be hard to find anything as glorious as this thoroughly nonsensical quip from Last Alert: “People will hate you, Steve, if you're too sting-ee.”Metal Gear Solid | Daniel Hindes
"Do you think love can bloom, even on a battlefield?" Said by Otacon to Snake in what is probably the most melodramatic moment of the first Metal Gear Solid, the quote perfectly encapsulates the tone of the entire game, and how it walks a fine line between seriousness and silliness.Metal Gear Solid (1998)Castlevania: Symphony of the Night | Peter Brown
Dracula: It was not by my hand I was once again given flesh. I was brought here by humans who wished to be me tribute!
Richter: Tribute!? You steal men’s souls, and make them your slaves!
Dracula: Perhaps the same could be said of all religions…Psychonauts and The Longest Journey | Kevin VanOrd
It must be this one from Psychonauts. Dogen: What do you think's wrong with my brain, doctor? Dr. Loboto: How should I know? I'm a dentist.
On a more serious note, I'd like to add this one, slightly modified to make better sense, from The Longest Journey. "Life, even when difficult and painful, is a gift. Love is priceless, and rare, and precious. Every good action, every good thought, counts."Psychonauts (2005)Fable II | Eddie Makuch
"And so our story begins." That line is stuck in my memory thanks to Fable II. Theresa says it to open the game, and it's repeated every time you boot up. Now I want to play Fable II again...Bloodborne and 50 Cent: Blood on the Sand | Chris Watters
"May you find your worth in the waking world." This parting blessing from the Doll in Bloodborne is both consoling and motivating, a balm and goad all in one. I want to adopt this as a farewell in my actual life.
"Oh, I do all my banking online." This is an actual retort spoken by 50 Cent in 50 Cent: Blood on the Sand.Bloodborne (2015)Full Throttle | Edmond Tran
"Whenever I smell asphalt, I think of Maureen..." - Ben, Full Throttle. The opening monologues of my most cherished games usually bring a tear to my eye every time I hear them, and that's one of them. Another is the Fallout 1 version of the "War... War Never Changes" monologue. I never would've guessed how iconic that line became. I love those games.
It may be tempting to dismiss Supernova as another generic attempt to enter the multiplayer online battle arena genre. However, developer Primal Game Studio has taken elements usually found in a MOBA game and mixed it with the traits of a real-time strategy game. The result? Something that plays like League of Legends meets StarCraft 2, set in a sci-fi universe. I had some hands-on time with the alpha version of the game and spoke to product manager Jason Schaefer about how Supernova offers something different, and why he thinks games like League of Legends and Dota 2 won't always be the leaders in the MOBA genre.
As is characteristic of MOBA games, Supernova places players in direct control of a single unit who is called a Commander and possesses unique skills. The goal is to destroy the enemy team's base, which spawns units periodically. These armies of minions travel along a predetermined path to the enemy base.
The similarities end there, however. In MOBA games like League of Legends and Dota 2, creeps spawn autonomously and players are limited in the ways they can influence the wave of minions. In Supernova, players pick which units they want to make up the army, and can choose to upgrade them. Units are added or upgraded using resources, which increase each time a wave of creeps spawn. Additional resources are gained when killing an enemy commander. You can delay spending these resources to buy more the powerful units, but risk having the enemy push further through your defences while you pool resources. Players are also able to sell units to change up their army composition.
Different minion types possess different strengths and weaknesses, and are classed as either a ground or air unit. Choosing the correct units to form the army which travels towards your enemy's base is crucial to victory. Some units have special attacks that are effective against other particular unit types, and I altered my own wave composition to counter that of my enemy's.
For example, the enemy's army was comprised largely of raptors, an air unit, so I picked the coyote unit which would directly counter them. The coyotes I chose automatically prioritised killing off the raptors in the enemy's wave, thus swinging the balance of the wave in my favour.
The strategy elements of the game can run deep, but the game allows the option to turn an auto-pick feature on, which handles army management automatically and helps to ease new players in. I found the feature to be especially helpful as I figured out what combination of skills worked best for the commander I was using, and familiarised myself with the layout of the map. Supernova does not have items, instead allowing players the ability to customise their commander builds through the selection of Masteries.
Interestingly, the focus on strategy has resulted in Supernova's ability to be forgiving for players experiencing higher latency--something which I, who regularly experiences the shortcomings of Australian internet, was intrigued to hear. I also enjoyed experimenting with different types of unit compositions in my army, using a strategy which revolved around picking units which directly countered those of my enemy's. It was a simple tactic to start off on, but proved effective against my AI-controlled opponent. It will be interesting to see how countering unit compositions play out between two skilled players.
Reflexes take a back seat to strategy in Supernova, something which Schaefer describes as an intentional design choice. For example, the game does not include the last-hit mechanic, which is a central gameplay feature in games such as Dota 2 and League of Legends. The mechanic focuses on the player's ability to land the killing blow on minions for extra money and experience, which in turn has heavy influence on the outcome of the game.
"It was [removed] on purpose, and for a specific reason. When we look at other MOBAs that have that last-hit mechanic, it really emphasises the whole gameplay being really revolved around that. Especially early game. That's a very mechanical type of gameplay. With Supernova, we want strategy to count just as much if not more. By removing a last-hit mechanic it allows you to focus equal parts on working on your army and making sure your army is optimised and performing well. It makes it less about knowing the exact mechanics and executing the exact mechanics and more high-level, and forming a strategy," Schaefer said.
"Yes, timing counts for a lot on Supernova, but even when you're battling a commander one-on-one, we've seen that even a medium latency is perfectly fine," Schaefer explained.
"One thing we have noticed is the game is pretty stable and is still a good experience even if you have a semi-high ping. It's not really dependent on really low pings. So we've been happy to see that. That being said, we are making plans and starting the efforts of expanding different server locations throughout the world. The next one that we do will probably be based in Europe. We do plan to eventually have global support."
Although publisher Bandai Namco describes the game primarily as a MOBA, Schaefer said that he hoped that the strategy elements Supernova introduces will be enough to draw players who are familiar with the genre but are looking for something new. He was confident that games like League of Legends and Dota 2 wouldn't maintain their lead in the genre.
"Those games have both done very well and there's a lot to learned from their success. Especially League of Legends, it's been around for a long time now, [it's] kind of been in the lead for a long time. What we've seen is that experienced MOBA players who for example were playing League of Legends for four years, they're getting tired of it, they're getting a little burned out. They'll come try out Supernova and they find it a very refreshing and new experience that revitalises their interest not only in MOBAs but also RTS. When we have our alpha test phases and we send out surveys after to get feedback, one of the questions is what other games have you played, what kind of MOBA experience do you have. A large portion is previous MOBA players who have four plus years and they're kind of ready for something new. And we're ready to give them something new."
Bandai Namco plans to release the closed beta phase of Supernova at the end of July for PC.
THE BIG STUFF:
Ultra-Rare Nintendo PlayStation Console Has Been Found: The result of a failed partnership between Nintendo and Sony, the items is considered to be the Holy Grail of game memorabilia. Click through the link above to see some images and read about how it was found.
Batman: Arkham Knight PC Problems Were Known "For Months": According to alleged testers, Arkham Knight publisher Warner Bros. knew about the game's PC problems for a long time but instead decided to focus on the console versions.
Star Wars Battlefront Leak Reveals Gameplay Video, Weapons, Vehicles: Ahead of the game's closed alpha period, a ton of game details leaked, including a video and new details and weapons and vehicles. Click through the link above to get all the details.THE OTHER STUFF:
Nintendo has published the English translation of a recent shareholder briefing. Check out the entire Q&A here to hear directly from president Satoru Iwata and managing director Shigeru Miyamoto about a range of topics, including Wii U, NX, E3, smartphone games, and a lot more.
Heading to San Diego Comic-Con next week? Want to check out some Nintendo games and experiences? You're in luck, as Nintendo is again heading to the show. The company this week announced its plans for the event, which includes game demos at a special lounge and some gaming tournaments. Get the full rundown here.
Who will be on the cover of NHL 16? Now we know it won't be one athlete, but two. Gracing the cover this year are Chicago Blackhawks' stars and recent Stanley Cup-winners Patrick Kane and Jonathan Toews. Get the full story here.
Curious about the state of the video game industry in Europe? It's your lucky week, as GDC Europe organizers this week announced the results of a new study that covers European developers. Among the findings is PC topping mobile as the most popular development platform. Get all the stats here.
PlayStation Plus launched five years ago this week. Wow. Has it really been that long? If you were a member from day one, Sony is sending you a special gift. Check your email!
Curious about the future of Facebook? Founder Mark Zuckerberg held another online Q&A this week, tackling questions about the social network, virtual reality, and more. Read the full thing here.
If fans had stopped demanding The Last Guardian, Sony might have canceled it. That's according to the guy who would have made the call, PlayStation president of Worldwide Studios Shuhei Yoshida, who talk about the long-in-development game in an interview with Edge recently.
Here's the first full-length trailer for the upcoming Steve Jobs biopic, which hits theaters in October. It stars Michael Fassbender as the late Steve Jobs, and it certainly looks very promising. Check it out.
Xbox One racing game Forza Motorsport 6 will have more than 450 cars in all. We now know a lot more of them, thanks to a new Xbox Wire blog post that reveals a handful of the new cars, including the 2002 Ferrari Enzo Ferrari and 1965 Shelby Cobra 427 S/C. Man, they look good. Read the full blog post to see all the Forza 6 cars announced so far.
Technology giant Sony, maker of the PlayStation 4, has announced its own internal crowdfunding initiative called First Flight. Sony describes it as an " internal framework for supporting and fostering new business and product creation that goes beyond existing organizational boundaries." Read more about it here.
Kotaku has a great interview with Patrice Desilets, the creator of Assassin's Creed who is now out on his own, working on his first independently produced game in years, Ancestors: The Humankind Odyssey. Read the full interview here.
The Genesis Starliner. No, it's not the name of a new indie rock band. It's the name of the latest ship added to Star Citizen, the PC space game that's raised an incredible $85 million. Get all the details about the new ship here.
Polygon has an excellent, wide-ranging interview with Microsoft about some of the changes coming to Halo 5: Guardians' multiplayer mode. It's a great, in-depth read and worth any Halo fan's time. Read the full interview here.
One extremely dedicated and enterprising Fallout fan has built his own fully operational Pip-Boy. Check out some images and read about how he did it here.
Are we finally going to soon hear about Beyond Good & Evil 2? According to Ubisoft CEO Yves Guillemot...maybe. Read an interview here from The Guardian, but be aware that it's one big tease.
Have a fun and safe 4th of July weekend!
The video was debuted at Minecon, which is taking place in London on July 4 and July 5, and shows a group of intrepid adventurers--one of which is voiced by comedian Patton Oswalt--encountering "something weird" in the world of Minecraft.
After a catastrophic event causes everyone to flee, the crew of heroes decide to stick together and try to save the universe.
"Players will control protagonist Jesse throughout the season, as portrayed by actor Patton Oswalt," Telltale explains. "Jesse and his group of friends revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon."
"The Order is the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his friends discover that something is wrong... something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion."
Along with Oswalt, Minecraft: Story Mode's voice cast also includes Brian Posehn (Fantastic 4: Rise of the Silver Surfer), Ashley Johnson (The Last of Us), Scott Porter (Batman: Arkham Knight), Martha Plimpton (The Goonies), Dave Fennoy (The Walking Dead), Corey Feldman (The Goonies), Billy West (Futurama), and Paul Reubens (The Nightmare Before Christmas).
"We've worked closely with the amazing team at Mojang to ensure this story is a natural fit for the Minecraft world fans already know and love," said Telltale Games CEO Kevin Bruner.
"As Jesse, players will steer their own path through a tale of adventure and survival; all brought to life by an all-star cast. Through Telltale's choice-based gameplay and a story spanning from the Nether to the Farlands, the End, and beyond, we can't wait for fans to experience this new take on the beloved world of Minecraft."
"The interactive storytellers at Telltale are giving players the chance to explore their own unique interpretation of the Minecraft universe," added Mojang's Owen Hill. "They've crafted a story that follows the logic of Minecraft, but still manages to feel original. It's actually pretty funny too. And the pig is adorable. We're super excited about players digging deeper into the world of Minecraft: Story Mode later this year."
Announced in December 2014, Minecraft: Story Mode will be developed primarily by Telltale Games, in collaboration with Minecraft creator Mojang, which is subsidiary of Microsoft.
Like the majority of Telltale's episode series, the game will tell an original story "driven by player choice."
"Telltale's series will mix new characters with familiar themes, in an entirely original Minecraft experience, inspired by the Minecraft community and the game that continues to inspire a generation," the studio previously explained.
Addressing the visual style of Telltale's series, Mojang has said Story Mode "won't look exactly like Minecraft," but will "feel authentic in its own special way."
In April 2015 Telltale announced a partnership with Marvel Comics: "We're excited to reveal an all-new partnership with the incredible team at Marvel Entertainment. We'll be teaming up on the development of an upcoming Telltale game series project set to premiere in 2017!"
Xbox maker Microsoft acquired Mojang and the Minecraft franchise for $2.5 billion. Following the deal, Minecraft creator and Mojang founder Markus "Notch" Persson exited the company.Click image to view in full screen
Among the complaints leveled at Destiny were those involving the uncharismatic performance of Ghost, your robotic companion. Better dialogue could have helped, and as it turns out, Bungie did solicit two well-known comedians for that purpose, though their work apparently went unused.
Speaking with IGN, David Cross--best known as Tobias Funke from Arrested Development and for his work on Mr. Show with Bob Odenkirk--revealed that he spent a brief time working on dialogue for Ghost. He said he did this along with fellow comedian (and Mr. Show alum) Brian Posehn, both of which were flown to Bungie HQ for a few days prior to Destiny's release.
"Brian Posehn and I got asked and jumped at the chance," Cross said in a new podcast. "We were flown up to Bellevue, Washington to do a punch-up on the Ghost character in Destiny about a year ago. We were both very excited about it. They did not use a single, solitary thing that we wrote, which is a shame because we wrote some stuff that--you know, we're gamers, and they… I would imagine somebody somewhere said, 'We can't inject this levity or humor into it.'"
Cross went on to say he's played Destiny and--like so many others--found Ghost to be somewhat lacking.
"[W]hen you're at an hour 20 of that thing, it's like the Ghost is kind of monotone saying this thing, 'We must get over the ridge. That's the Cabal--we've got to defeat him.' Whatever, it's boring as s***, and I speak for myself and Brian, and I know thousands if not millions of other gamers would be like, 'It would be nice to have a joke or something in there.' You think we're going to f*ck with the tone? But it was very exciting to go up there and get paid to play a video game a year before it came out."
He couldn't remember any specifics of what he or Posehn had written, but described some of it as "self-reverential," while other things were "winking to gamers."
Destiny is set to get another major expansion later this year in The Taken King. Bungie this week revealed a full rundown on what you can expect from the DLC, which is set to cost $40.
Update: The PSN status page shows that all services are now up and running.
Original Story: Following a service alert earlier this week, Sony has confirmed that the PlayStation Network is again experiencing issues on Friday.
In a tweet from the PlayStation support account, Sony stated, "We're aware that PSN is experiencing connectivity issues. Thank you for your patience as we investigate."
The PSN status page reveals that most services--including gaming, account management, and the PlayStation Store--are all affected to varying degrees. This means you may run into issues when trying to sign into PSN, access content on the store, play games, view your friends list, and so on.
PlayStation Video is also affected by today's issues, with PlayStation Now and PlayStation Vue are the only services to reportedly be working properly.
We'll be keeping an eye on the situation and will update this story with any further developments.
This morning a lot of us awoke to seeing possibly one of the rarest consoles you could add to your collection. What console is that? That is the prototype Nintendo PlayStation! This was a partnership that would have surely rocked the boats of today’s game industry if it was still alive.
In 1988, Nintendo had asked Sony to create a CD-based console after Sony and Phillips both pitched ideas to Nintendo. Nintendo decided to go with Sony and from that came the SNES-CD, which was a CD drive add-on for the SNES and later the PlayStation which used both cartridges and CDs. The PlayStation was shown at the Consumer Electronics Show (CES) in 1991. The story on how they broke up has 2 sides to it. Sony’s contract with Nintendo gave them full rights to every game published on the device. Nintendo, having become aware of that worked out a deal with Phillips and announced their partnership with Phillips at CES 1991 (The same show the PlayStation was shown at). Nintendo eventually broke their contract with Phillips, which led to the most outlandish Legend of Zelda games to date
We can’t say for sure that it’s real or fake. But my opinion on it will be relatively neutral. If it’s fake, that is one of the most elaborate and beautiful fake retro consoles I have ever seen! If it’s real, then give it to me now please and thank you with a cherry on top. Either way this is an incredible find for reddit user Dnldbld who claims his dad worked with a guy called Olaf. Possibly referring to Olaf Olafsson who was president, founder and CEO of Sony Interactive Entertainment Inc., a unit of Sony Corporation established in 1991.Click to view slideshow.
Here’s some other photos of the separate consoles and their input ports to reference the image of the back of the Nintendo PlayStation.Click to view slideshow.
At least in comparison I see a lot of the ports that are there and available on the PlayStation 1 and SNES today. Although I have the North American model of PS1 that does not have S-Video or added audio/video ports.
What do you think? Real or fake? Tell us below in the comments!
Newegg is offering a $50 gift card with the Assassin's Creed Unity/Black Flag Xbox One system bundle, which sells for $350.
Best Buy is selling two Wii U bundles--one with Super Mario 3D World and Nintendo Land, and one with Splatoon and Nintendo Land--for $275 with a free PowerA "essentials kit." This comes in one of three colors (black, pink, or blue) and consists of things like spare styluses, a GamePad carrying case, and a "GamePad Glove to maintain a sure grasp and safeguard your controller during intense gameplay."
Amazon appears to have a new discount program for Prime members. At least a few games are currently included, such as Batman: Arkham Knight for $50 (Xbox One/PS4), The Elder Scrolls Online for $50 (Xbox One/PS4), and Splatoon for $53. You won't see the lower price until you add the item to your cart and proceed to checkout.
You can preorder Mad Max or Rory McIlroy PGA Tour through Dell and receive a $15 gift card.
Below you'll find the rest of today's best deals divided by platform.PlayStation 4
Walmart continues to sell the Last of Us Remastered PS4 bundle with an extra controller or Battlefield Hardline for $399. Alternatively, you can add $10 to get The Witcher 3 or Mortal Kombat X in place of the controller/Hardline.
Buy J-Stars Victory VS+ at Best Buy and get Dragon Ball Xenoverse for $30.
This week's PlayStation Plus-exclusive deals on PSN include Toukiden: Kiwami for $42, Project Cars for $48, Dead or Alive 5: Last Round for $28, and more.
Other PS4 game deals:
The free PlayStation Plus games for June are still available and include Metal Gear Solid V: Ground Zeroes, Skulls of the Shogun, and more. July's games, which were announced this week, should be available next week.Xbox One
Walmart is selling the Halo Master Chief Collection Xbox One bundle with a free second controller $349. You also get a free copy of Watch Dogs or Assassin's Creed IV: Black Flag, or you can pay a bit more to replace it with Need for Speed: Rivals - Complete Edition ($5), Call of Duty: Advanced Warfare ($20), or Batman: Arkham Knight ($30).
Get a free copy of Assassin's Creed: Unity with the purchase of the Halo Master Chief Collection Xbox One bundle at the Microsoft Store. That same deal is available with the $399 1 TB model Xbox One that's now on sale with the new controller and a copy of Master Chief Collection.
You can buy a year of Xbox Live Gold on eBay for $36.
Microsoft's latest Deals With Gold promotion is on, discounting a handful of Xbox One and Xbox 360 games, such as Plants vs. Zombies: Garden Warfare for $6.60, Tower of Guns for $9, and Peggle 2: Magical Masters Edition for $5. You can check out all the deals here.
The first episode of Telltale's Game of Thrones series is free on Xbox Live.
Other Xbox One game deals:
July's free Games With Gold games are now available and include Assassin's Creed IV: Black Flag.PC
The latest Humble Bundle focused on the Borderlands series, which offers the games and their respective DLC on the cheap, has only a few days left.
The new Humble Weekly Bundle features games with women as main characters; you can get games like Trine 2, Hack 'n' Slash, and Sunset for cheap.
GOG has a weekend sale bringing games in the Worms, Capitalism, and Guilt Gear series (among others) under $3 each.
Get 23 percent off your purchase at Green Man Gaming using the promo code GET23P-ERCENT-OFFGMG.
Ultima VIII: Gold Edition is free on Origin.
Other PC game deals:
Alternatively, the retailer has a New 3DS XL bundle with your choice of select games and a Pokemon figurine for $229. Eligible games include Monster Hunter 4 Ultimate, Super Smash Bros., The Legend of Zelda: Majora's Mask 3D, and quite a few more.
Target is offering a buy one, get one 50 percent off deal on several 3DS games: Mario Kart 7 ($30), New Super Mario Bros. 2 ($29.49), Super Smash Bros. ($40), and Super Mario 3D Land ($30).
The Borderlands 2 Vita system bundle is $170 at Best Buy.
The PlayStation TV is available for $40 GameStop.
There's a sale on Atlus games on the PlayStation Store this week, discounting primarily Vita and PS3 games. These include Persona 4 Golden for $15, Persona 3 Portable for $10, Persona 2: Innocent Sin for $10, and more.
Amazon prices are accurate as of publishing, but can fluctuate occasionally throughout the day.
GameSpot's gaming deals posts always highlight the best deals we can find regardless of retailer. We also occasionally use retailer affiliate links, which means that purchasing goods through those links helps support all the great content (including the deals posts) you find for free here on the site.
In the wake of questions about the inherent value of a DLC package that will cost $40 (and £40), Bungie has claimed in its latest blog post that "we plan to prove that The Taken King is more than DLC--it’s a game."
A list of content included in the DLC, as written by Bungie, is pasted below.
While these promises regarding content have been made now, Bungie says in the weeks ahead it will also discus "a range of topics that we know are important to you, including weapon rebalancing, economy improvements, an overhauled quest experience, bounty enhancements, faction allegiances, end game content, and more."
Coming Soon to a Theatre Near You
With the recent news of the Uncharted film adaption losing yet another director, we were reminded that there are a lot of videogame movies currently in production. So here's a gallery of some the biggest film adaptations being made right now.
Naughty Dog's Uncharted series seems like a natural fit for the big-screen. It has a charismatic and good-looking hero, an Indiana Jones-style action story that doesn't take itself too seriously, and all the gunfights and explosions you'd expect from a Michael Bay film. But will this film ever happen? It's been in production for years. At one point, The Fighter director David O. Russell was attached to helm the project, with Mark Wahlberg and Amy Adams on board to star in it. However, that has all since fallen apart. The latest we've heard about the project was the departure of its third possible director, Seth Gordon (Identity Thief, Horrible Bosses), who was reported to be directing the film back in 2014.
One of six total Ubisoft films currently in production, the Assassin's Creed film is going to star Michael Fassbender in the lead role alongside actress Marion Cotillard. The film is due to hit theaters in December 2016, and is set to start filming this September. It will be directed by Justin Kurzel, who directed Fassbender and Cotillard in the 2014 film Macbeth. Talking about the film last year, Fassbender said it will be respectful of the game. At the same time, however, the actor pointed out that "we also want to bring new elements to it and perhaps our own vision of things that already exist in the game."
Directed by Duncan Jones, the son of David Bowie and director of Moon, the Warcraft film has a lot of potential. Not only does it have a proven director on board, but Star Wars effects studio Industrial Light & Magic has been brought on to work on its CG. The film is set to come to theaters in December 2016.
A new Far Cry film adaptation is being made as a part of Ubisoft's initiative to produce films based off of its biggest IPs. On paper, the Far Cry series has always sounded like it could make a good fit for the big screen. With its action-packed gunfights and dark narrative undertones, there is a lot of potential for a Far Cry film adaptation to do well. Unfortunately, the awful 2008 Far Cry film adaptation directed by the infamous Uwe Boll did nothing to prove this. Regardless, here's to hoping that Ubisoft's upcoming Far Cry film gives the series the adaptation it deserves.
The Last of Us
This film adaptation seems like it actually might happen, and not only that, but it might be pretty good. Sony officially announced the project back in March 2014, revealing at the time that, crucially, The Last of Us game director Neil Druckmann was also writing the script. That would seem to bode well for the faithfulness of the film to the game. We have also heard some exciting casting rumors, the most interesting of which is that Game of Thrones star Maisie Williams is the front-runner to play Ellie. If that's going to be the case, Sony needs to make the film soon, as a 35-year-old Ellie isn't going to work.
How do you make a film about such an open-ended, non-linear game with no story? That's the challenge Warner Bros. is up against with its film adaptation of Mojang's sandbox hit. Night at the Museum director Shawn Levy had been attached to direct the film and had even submitted a story proposal, which he called "Goonies-like," but Mojang vetoed the idea. Levy has since dropped out from the project, leaving its current status unknown.
Speaking of making films adaptations of games with no story, a film based on Tetris is actually being made. From what we know, it is being developed as a collaboration between the Tetris Company and Threshold Entertainment, the production company behind the infamous Foodfight!. Currently, not much is known about the Tetris film, but Threshold Entertainment CEO Larry Kasanoff has gone on to state that it will be an "epic sci-fi movie."
Ubisoft has announced the Watch Dogs film, but that's basically all we know about it. It will be produced by Ubisoft's own Ubisoft Motion Pictures division, meaning the publisher will retain creative control. That's a good thing. But who will direct it? Will it follow the game's story? Fans voted for Tom Cruise to play lead character Aiden Pearce, but will Ubisoft be able to sign him? These questions and more remain unanswered.
Resident Evil: Rising
The sixth and final entry of the long running Resident Evil film series is set to be directed once again by Paul W.S. Anderson. Both Milla Jovovich and Li Bing Bing will be returning to reprise their roles as Alice and Ada Wong, respectively, to most likely fight more zombies. Filming was initially set to begin August 2014, but was delayed to Summer 2015 due to Jovovich's pregnancy.
Shadow of the Colossus
A Shadow of the Colossus film adaption was first reported to be in development back in 2009, and at one point, Chronicle director Josh Trank was attached to direct it, but he has since dropped out of to direct one of the upcoming Star Wars spin-off films. As of writing, Shadow of Colossus is now being directed by Andres Muschietti, who was responsible for 2013 horror film Mama, with a script by Hanna writer Seth Lochhead, who is known for writing the script of Hanna. It still has no confirmed release date or cast.
Hitman: Agent 47
Some video game films fall apart, but this one is definitely happening. 20th Century Fox will release the film this summer, and it will star Homeland's Rupert Friend and Star Trek's Zachary Quinto. Fast and Furious star Paul Walker was originally slated to play Agent 47, but after his tragic death in 2013, Friend replaced him in the lead role.
Tom Clancy's Ghost Recon
Tom Clancy's Ghost Recon is yet another one of Ubisoft's big game properties that will be getting a film adaption. Given its roots in Tom Clancy political thrillers, it's understandable why the publisher wanted to give this game series a film. So far, Michael Bay has been confirmed to be developing the project while Y: The Last Man screenwriters Matthew Federman and Stephen Scaia will be handling its script.
A Dead Island film is currently in production by Deep Silver and Occupant Entertainment. If this sounds oddly familiar, then it's because the game's film rights were initially acquired by Lionsgate in 2011. However, the project never managed to go anywhere. Regardless, here's to hoping that this second deal actually gets this film made.
The Splinter Cell film adaption is set to be directed by Doug Liman, who is known primarily for his work on The Bourne Identity and Edge of Tomorrow. Also, playing the lead role of Sam Fisher will be none other than Tom Hardy of The Dark Knight Rises. We haven't heard much about the film in terms of its exact plot, but it has been stated by Liman that it will focus on Sam Fisher during his younger years.
Metal Gear Solid
A Metal Gear Solid film has been in the works for quite some time. Originally teased by Kojima back during E3 2006, the project previously had a bit of a tumultuous history in terms of development with many speculating whether or not it was ever going to be made. However, during a Metal Gear Solid 25th Anniversary event in 2012, producer Avi Arad, best known for his prior work with Marvel Studios, confirmed that the adaption was in development with Sony Pictures. As of writing, the film is set to be directed by Jordan Vogt-Roberts with a script written by Jay Basu. There is still no word on who will play Snake.
Ratchet & Clank
This animated film adaptation of the first Ratchet & Clank game is being directed Jericca Cleland and Kevin Munroe with an original script written by Insomniac Games writer T.J. Fixman. Luckily, much of the series' original voice cast will be returning to reprise their roles for the film, such as James Arnold Taylor and David Kaye as Ratchet and Clank respectively. Currently, the film is due to release on April 26, 2016.
The lovably insane Rabbids from Ubisoft's Rayman spin-off franchise of the same name will be getting an animated film adaption produced by Ubisoft and Sony Pictures Entertainment. Just like other films in this gallery, not a lot is known about who will be working on the project or when it will be coming out.
This upcoming animated film adaption of Angry Birds is being directed by Clay Kaytis and Fergal Reilly with a script written by Jon Vitti. Set for release in May 2016, the film will feature the voice talent of actors Jason Sudeikis, Danny McBride, Bill Hader, and Peter Dinklage. As far as what it will be about, your guess is as good as ours. But you can be certain that it will have birds in it who are angry.
Batman: Arkham Knight's first story-based DLC has been given a July 14 release date by Warner Bros, with the publisher also explaining how the expansion will focus on the Batgirl character.
The add-on, entitled Batgirl: A Matter of Family, will cost $6.99 in North America and £5.80 in the UK. Those who purchased an Arkham Knight season pass will not have to pay an additional fee.
This omission comes in the wake of a punishing two weeks for the publisher, and the game's developer Rocksteady, with a litany of bugs discovered in the PC version. After apologising and announcing its intention to build a patch to fix the numerous problems, Warner decided to pull the title from Steam.
Most recently, Warner Bros was accused to have known about Arkham Knight's PC Problems "for months", however these claims--purportedly from internal QA employees--are not proven.
Set prior to the events in the first game in Rocksteady's Batman trilogy, this add-on will place Batgirl in a new location with multiple missions, side quests, and secrets. Featured within the game is a new hacking feature, as well as Dual Play functionality with Robin.
Fallout 4 fans across the UK have been gripped by a fever of interest in the coveted Pip-Boy edition, with a surge of traffic knocking one retailer's pre-order page offline.
On Friday morning, the British retailer GAME announced that it would open pre-orders for the £100 Pip-Boy bundle, which packages a copy of Fallout 4 along with real-life replica of the game's famous personal computer. In the UK, GAME has won rights to be the exclusive retailer of this deluxe edition.
However, the moment when it was scheduled to go live, GAME's Pip-Boy pre-order page could not be accessed due to high traffic affecting its servers.
The retailer explained on Twitter: "Due to increased number of dwellers trying to access Vault 111 we are experiencing some issues. Please bear with us."
Due to increased number of Dwellers trying to access Vault 111 we are experiencing some issues. Please bare with us.— GAME.co.uk (@GAMEdigital) July 3, 2015
At the time of going to press, the website's Pip-Boy pre-order page has remained inaccessible.
We are working hard to get Vault 111 back to full capacity as soon as possible. We will keep you updated.— GAME.co.uk (@GAMEdigital) July 3, 2015
Earlier in the week, one inventive Fallout 4 fan created his own custom Pip-Boy edition using a 3D printer and a hand-assembled circuit.
Check out a few images of the Pip-Boy and its companion app below.Click image to view in full screen
Electronic Arts is removing a swarm of online videos revealing key gameplay details of its biggest game of the year, Star Wars Battlefront.
On Thursday, a select number of fans were invited to try an alpha build of DICE's major Star Wars shooter, and were asked in the end-user agreement to not publish videos of the game online. However, scores of players have ignored this proviso, and have published footage revealing in-game single-player and multiplayer.
In turn, EA has assembled a takedown team to remove these videos across various sites such as Vimeo, Daily Motion, and YouTube.
Three videos that have yet to be taken down, at the time of going to press, can be found below. One shows single-player survival gameplay, and another two show a Walker Assault battle on Hoth. The likelihood that both videos will be removed soon is high.
The video leaks come after players had begun sharing details of the alpha build online.
Fresh information about the game--which re-enacts key battles from Star Wars Episodes IV, V, and VI--was first published on the forum NeoGAF. The website lists a range of weapons and vehicles that appears to be accessible to players under certain conditions.
From the files contained within the alpha download, weapons available in-game include the E11, A280, DH17, DL44, DLT19, DLT20a, EE3, Rocket Launcher, SE14c, and the T21. Some weapons may be locked to special characters, such as the EE3, which is likely tied to Boba Fett.
None of the data should be considered as a guarantee of the content that will appear in the final game, which ships on November 17.
Vehicles, meanwhile, include the T-65 X-wing, the Tie Fighter, Lambda Shuttle, Y-wing, Tie-Bomber, Corellian Corvette, Nebulon B Frigate, Imperial Star Destroyer, Mon Calamari Capital Ship Home One, AT-ST, AT-AT, Tie Interceptor, 74-Z Speeder Bike.
Among other notes taken from the alpha files, it appears that players will have a range of emote animations to select, such as an SOS signal, as well as a standard applause.
Storm Troopers, meanwhile, might be able to be customised and tweaked, though this has not been confirmed.
Meanwhile, the Tatooine map has both midday and dawn versions.
Star Wars Battlefront has been pitched by EA as its most important game release of 2015.
In a recent interview with GameSpot, DICE general manager Patrick Bach discussed the pressure of fan expectations placed on the studio.
"You want Battlefront to be as good as the films, which means that if we don't do that, players will be very upset. They will be very clear about that fact," he said.
The Oculus Rift virtual reality headset had a big presence at E3 this year, and Oculus VR recently announced its retail iteration and its controllers. Recently, Mark Zuckerberg, CEO of Oculus' parent company Facebook, said that the Rift is only the beginning of VR tech. He claims that virtual reality will grow to be a huge part of everyday communication.
In a Q and A on Facebook, Zuckerberg took a question about his views of how the world will look in 10 years. In response, he stated that Facebook's acquisition of Oculus VR came about because he is convinced that VR will change the way we talk and compute.
"We're working on VR because I think it's the next major computing and communication platform after phones," he said. "In the future we'll probably still carry phones in our pockets, but I think we'll also have glasses on our faces that can help us out throughout the day and give us the ability to share our experiences with those we love in completely immersive and new ways that aren't possible today."
Additionally, Zuckerberg talked about his company's research into artificial intelligence, mentioning how Facebook is focusing on language and image interpretation to make personalized internet experiences more possible and more effective.
Facebook bought Oculus VR for $2 billion back in March 2014. Oculus recently announced that the Rift will launch in the first quarter of 2016, and you can read all about Oculus' pre-E3 announcements here.
Recently, publisher Activision announced a Destiny promotion in conjunction with Red Bull. Specially marked cans of Red Bull have codes which unlock an XP boost and an exclusive quest in the upcoming Taken King expansion. The cans went on sale yesterday, but if you go out and buy one right now, it's quite possible the code has already been used.
It was discovered today that the codes on the Red Bulls are very easy to guess, and subsequently a significant number of people on the internet entered and claimed codes that they had made up. These codes are linked to cans of Red Bull, so dozens of codes on different cans are being used up.
One Neogaf user has already reported buying a can with an invalid code, and instances of this will almost certainly increase in the coming days.
The Red Bull-Destiny promo site has been sluggish and, sometimes, inaccessible throughout the day, most likely a result of the high volume of fans trying to redeem a code without buying a drink.
Developer Bungie and Activision have yet to comment on this occurrence. Earlier today, Destiny was affected by a PlayStation Network problem, although the problems have since been resolved.
This information comes via NeoGaf, but since use of the codes is technically a form of theft, we're not providing a direct link. We'll update this story with any comments from Activision, Bungie, or Red Bull when they become available.
As with the game's Japanese release, it appears there will be two separate physical releases of Fire Emblem: Fates in the United States.
Following a reference to "two versions" of the game in a press release Nintendo sent out in June, listings for Conquest and Birthright versions of Fates are now live on Amazon. Both list a placeholder release date of December 31, 2016 and a price of $40.
As we already knew, Fates consists of two distinct, complete stories, each telling the side of one of two warring factions. Whichever side you choose to play as, you'll still interact with some of the same characters and see the same major events, but the way you play and the manner in which your story unfolds will be different.
In Japan, where the game has been available since last week, a bundle is available that includes both versions of the game. Alternatively, you can choose to buy one and then purchase the other as a DLC campaign. We've followed up with Nintendo of America to find out if it plans to offer a similar set of options to players, and will report back with anything we learn.
Fates, which was formerly referred to as Fire Emblem If, received its new name during Nintendo's E3 presentation. It offers the same style of turn-based gameplay as its predecessor, Fire Emblem: Awakening, but offers some new wrinkles, such as a lack of weapon durability and a new difficulty. The game is officially due out in North America and Europe at some point in 2016.
[UPDATE] According to Sony's official PlayStation Network status page, all services are back up and running.
The original story is below.
"You may be experiencing issues related to launching games, applications, and/or social features such as trophies, messaging, or friends list," Sony wrote in an update posted to its website at 12:10 PM PDT / 3:10 PM EDT. "We appreciate your patience while we address this."
One affected game is Bungie's Destiny. Specifically, players are having trouble connecting to the game, which is a critical issue for such an online-heavy game.
We are aware of issues impacting PlayStation players' ability to connect to Destiny and are currently investigating. Standby for updates.— Bungie Help (@BungieHelp) July 2, 2015
According to the PSN support site, other features such as PlayStation Video and the PlayStation Store are also experiencing issues at the moment.
We'll continue to monitor this situation and update this story accordingly. Are you experiencing any PlayStation Network issues right now? Let us know in the comments.
Valve has detailed a significant new update for Team Fortress 2, which consists of both free and premium content.
The part of the update you have to pay for is the Gun Mettle campaign. This is a roughly three-month event during which you're assigned various contracts--described as "skill-based challenges"--that offer various rewards upon completion. Example contracts include killing an airborne enemy using a Soldier secondary weapon, living through 1000 damage in one life as the Heavy, or killing an enemy with a reflected projectile using the Pyro.
The rewards aren't just typical weapons: Each is one-of-a-kind. Valve says that every weapon has a "uniquely placed paint job" that will make it at least "a little different" from those that other players will get their hands on. There are various levels of rarity, but no matter which one you end up with, you won't have a competitive advantage; what sets these weapons apart is purely a matter of looks.
Participating in the campaign requires the purchase of a $6 campaign pass. Buying this puts a Contract Coin in your inventory, a non-tradable item that tracks your progress and certain stats over the course of the campaign. This is more fully detailed in an FAQ on the TF2 website.
In addition to all of this, there's a good deal of new content for those who don't wish to pay. Valve is releasing a new map, Powerhouse, which it says is the first three-point Control Point map. In addition to this, a trio of new community-developed maps are coming to the game, with the makers of these getting a cut from sales of campaign passes.
There are also new taunts, achievements, and the ability to exchange your weapon for one dropped by deceased players (provided it can be wielded by your current class). Previously, the only time you could alter your equipped weapons is when you respawn.
Alongside all of the new content, a number of gameplay changes have been made. This includes tweaks to many of the game's classes (perhaps most notably, the Spy and Engineer) and the addition of a new feature that allows you to inspect the look of your weapon when wielding one of the new decorated items from the Gun Mettle campaign.
The beta test of Gears of War: Ultimate Edition took place over the week of E3, and developer The Coalition has just released a list of all the changes and fixes coming to the game as a result of the beta.
According to a post on its blog, the studio received a lot of player feedback on how to improve the game. This has resulted in several balance changes and even performance upgrades. Tweaks include improving the look of blood and gore, tuning footstep audio, and re-balancing the shotgun.
You can see the full list of changes below, detailed in the post:
Gears of War: Ultimate Edition is a remaster of Gears of War, which was released in 2006. It's in development primarily at Splash Damage with assistance from The Coalition, the studio responsible for Gears of War 4. The remaster includes all 19 original multiplayer maps, split-screen and LAN support, and all original game modes plus Team Deathmatch and King of the Hill. During the beta test, over one million matches were played. It launches on August 25 for Xbox One and on an unspecified later date for the PC.
Call of Duty fans looking to dive deeper into the story of Call of Duty: Black Ops III may be happy to learn that Dark Horse Comics has announced a new comic book series based on the upcoming shooter.
The series serves as a prequel to the game, with the first issue following an "elite squad" of cybernetically enhanced soldiers who journey through Tashkent, Uzbekistan, to track down a double agent. "But as they close in, the operatives uncover something much more sinister at hand," reads a line from the official synopsis.
Yep, that sounds like Call of Duty.
The Black Ops III comic series is written by Larry Hama (G.I. Joe), featuring illustrations from Marcelo Ferreria (Transformers, TMNT).
Dark Horse will hand out free copies of a special Black Ops III minicomic at San Diego Comic-Con next week, before the full issue arrives November 4 for $4.
The Call of Duty series is not typically known for its narrative, but Black Ops III developer Treyarch recently explained why it thinks the new game will tell a better story.
Troy Baker's performance as Far Cry 4 antagonist Pagan Min is among that game's most memorable elements, right there alongside trampling an enemy base on the back of an elephant. But Baker's audition to get that role sounds as if it might have been even more interesting than anything Min does in the game.
During a recent Q&A panel at Indy PopCon 2015, Baker recounted his experience of trying out for the role, elaborating on what he told GameSpot last year. While there was a script he was meant to follow, Baker said, "That went bye-bye very quickly." In particular, he went off the rails when an assistant walked into the audition room partway through the scene.
"And I just remember, I was talking like this [begins speaking like Min], and all of a sudden she walks in and I said, 'I'm sorry, who is this? Who is this walking into this room right now. No no no, don't leave, sit down.' And she's looking at me like, 'I don't know what...'
Back in Min's voice, Baker continued, "Have a seat, please. Make yourself comfortable. Would you like some coffee that she brought in? It looks very delicious. Now here's what I'm going to do: I'm going to murder her right in front of you."
While the assistant looked bewildered, Baker recalled, "Meanwhile, the team's going, 'This is it! This has got to be the one!'" He followed all of this up with a more specific threat, saying as Min, "I'm going to peel your face off and put it on my own. It'll be the most glorious makeover I've ever had!"
Baker remarked on how much he appreciated having that much freedom to explore the character, but he noted that he only received it because he had "built some level of trust through other performances that made them go, 'Let him go.' If they had never heard of me, if I'd never done anything before and I did that, maybe it works, but otherwise they're like, 'We wrote a script. We'd like for you to do that if you don't mind.'"
Baker is one of the most prolific voice actors in the games industry; his credits include BioShock Infinite's Booker DeWitt, The Last of Us' Joel, and Infamous: Second Son's Delsin Rowe, among many, many others. You'll be hearing more from him in the coming year or so, as he voices characters in both Metal Gear Solid V: The Phantom Pain and Uncharted 4.
Neon Battle, a circular Pong-like game from Helix Games. You maneuver your way around a circular battlefield taking on yourself, a friend or CPU in battle! Smash your friends out-of-the-way and score the most points to win. The game is to launch with 4 different games modes to choose from as well as different powerups for you to use. Play by yourself, with a friend, or against a CPU when it launches July 9th on the eShop on Wii U!
Click to view slideshow.
Not enough to convince you? Here’s the trailer showing the action!
Source: Email tip
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While citizens of the United Stated ready themselves for an Independence Day weekend, Nintendo is still pumping out new games. This week’s Nintendo Download is small by comparison, but there might be a couple games, in particular, that could get you excited. If not, there are also several sales and discounts on the eShop.
The Wii U gains three new titles today. Roving Rogue is an interesting platformer that has you going backwards in time. Our review will be available in the coming weeks. The Legend of Zelda: Ocarina of Time makes its debut on the Wii U Virtual Console, as well. I know many of you were thinking, “It wasn’t on there yet?” No, it wasn’t. But no need to fret any longer! Finally, if you have been wanting to test your quadcopter skills without fear of hurting someone in real life, check out Quadcopter Pilot Challenge.
The 3DS gets just two new games today. First is Samurai Warriors Chronicles 3, which celebrates the action-adventure franchise’s 10th anniversary, and incorporates the best features of previous Samurai Warriors games. If role-playing is more your speed, check out Mercenaries Saga 2, which takes you in a fantasy world on a tactical RPG adventure.
As we stated earlier, there are many great sales and discounts this week. We have included the entire list below, so be sure to check it out, along with the full list of all new releases, prices, events, and more. Also, be sure to let us know in the comments if you plan on downloading any of them.
New on the eShop for Wii U:
New on the eShop for 3DS:
New on the Theme Shop on Nintendo 3DS (Prices TBD):
Featured eShop Sales and Discounts on 3DS & Wii U:
[Source: PR Email from Nintendo of America]
amiibo exclusivity drives the collecting crowd wild, and many have called for the end of retailer-exclusive releases. However, Nintendo and Best Buy are hooking up yet again for the next Super Smash Bros. amiibo: Dark Pit.
— Best Buy (@BestBuy) July 1, 2015
Coming July 31, the Dark Pit amiibo will be exclusive to Best Buy. A listing on Best Buy’s website appeared early yesterday as rumors about the figure’s exclusivity swirling, and later in the day the retailer officially confirmed it in a blog post. Dark Pit launches along with fellow Fire Emblem character Palutena, with the two making up Wave 5 of the Smash amiibo.
Retailer exclusivity has led to amiibo frustrations in the past: Wave 4 had three retailer-exclusive amiibo, with Ness, Greninja and Jigglypuff exclusive to GameStop, Toys ‘R’ Us and Target, respectively. Fans and collectors have had a hard time getting all the amiibo they want, particularly the ones limited to one store (personally, I managed to get my hands on Jigglypuff and Ness, but was disappointed to not grab Greninja). Best Buy seems to be addressing these issues, though, taking measures to ensure those who show up to the store will be rewarded. “Word to the wise,” the blog post reads, “Get to your local Best Buy store early because there will be limited quantities as they will be sold on a first-come, first-served basis with a limit of one per customer.” They also will not be taking preorders for Dark Pit, so if you really want this amiibo, get to Best Buy as early as you can on the morning of July 31.
Will this help the most devoted amiibo and Nintendo fans get the figures they want? Time will tell, but one thing is certain: amiibo madness is still in full-force. Will you be at Best Buy on July 31? Who’s going hunting? Discuss your amiibo war stories with us!
Source: Best Buy
1. Clyde the Ghost from Pac-Man
Ready for some deep Pac-Man lore? In the original game, Clyde would often change his mind and shyly beat a retreat when chasing Pac-Man. In the TV series Pac-Man and The Ghostly Adventures, Clyde’s caring personality truly blossoms. Hold on to your pellets: Even more spoilers ahead! (Photo: Namco)
Bowser’s definitely a creepy princess stalker, a crime for which there’s no redemption. But in Super Mario RPG and Bowser’s Inside Story, he pulls his own weight when in saving the mushroom kingdom. He cares. He just has a hard time showing it. (Photo: Nintendo)
3. Min from Far Cry 4
If you play on the main path, the warlord Min comes off as quite the sociopath. But, at the beginning of the game, if you take his instructions at face value and wait 15 minutes for him to return, you open up an alternate ending where Min shows off his sweet side. (Photo: Ubisoft)
4. Knuckles from Sonic & Knuckles
In Sonic 3, Knuckles gives off a bad first impression as one of Dr. Robotnik’s henchman. But he’s really just a victim of the Eggman’s lying schemes. When he finds out the truth, he ultimately joins Sonic’s side. He never drops the snarling attitude, though. (Photo: SEGA)
5. The White Witch from Ni No Kuni
Cassiopea is practically the Walter White of Ni No Kuni. The White Witch broke bad for all the right reasons. When she cast the powerful Ashes of Resurrection spell, she only meant to help those around her, but ended up causing massive despair ... just, you know, without the meth. (Photo: Bandai Namco)
6. King Dedede from Kirby’s Adventure
It’s easy to miss the real story behind Kirby. King Dedede is the true hero, one who has gone to great lengths to hide the powerful star rod. But Kirby’s bumbling ineptitude almost destroys Dream Land when he assembles the device anyway and delivers it right into Nightmare’s clutches. (Photo: Nintendo)
7. Godot from Phoenix Wright: Ace Attorney: Trials & Tribulations
This prosecuting attorney with the flashy cyborg visor has a temper even hotter than the black coffee he gulps during trial. But once you learn of his undying love for Maya and Mia Fey, you can’t help but feel sorry for the fella and everything he’s endured. (Photo: Capcom)
8. Alister Azimuth from Ratchet & Clank Future: A Crack In Time
You’d think someone who practically killed Ratchet twice is irredeemable. But we know the real Alister to be a judicious rebel leader who prioritizes the salvation of the Lombaxes above all else, even his own life. (Photo: Sony)
9. Kessler from Infamous
The first Infamous title had one of the most surprising twists in video game history. Kessler may appear dastardly at first blush (the dude did kill your girlfriend after all), but what if his actions are really forcing you to develop your skills to fight the true evil ahead? (Photo: Sony)
10. GLaDOS from Portal 2
Like many real people who suffer hardships, GLaDOS’s personality undergoes a transformation through the tumultuous events of Portal 2. After the indignity of being stuck inside a potato, she finds it in her electric heart to help save Chell. (Photo: Valve)
11. Yggdrasill from Tales of Symphonia
This half-elf has a surprising backstory as a victim of racial intolerance. After his sister’s death in a war of expulsion, he goes on a civil rights crusade, which is totally understandable. He just takes it a wee bit too far. (Photo: Namco)
12. Idenn from Fire Emblem: Binding Blade
This shaman may take the form of a loathsome dragon in the final boss fight, but in her defense, her soul was destroyed more than 1,000 years ago and transformed into a demon. If you defeat her in hard mode, she recovers her soul and you get a glimpse of the playful divinity she used to be. (Photo: Nintendo)
13. The Masked Man from Mother 3
The Masked Man initially appears as a force of evil who will do anything to stop Lucas from succeeding. But his sacrificial gesture in the final battle paves the way for the destruction of the Pork Army. (Photo: Nintendo)
14. Handsome Jack from Borderlands 2
Maybe it’s time to revisit Jack’s legacy with a more generous eye. His original utopian plan to get rid of the bandits in Pandora was probably well-intentioned. Even the biggest monsters are heroes in their own stories. (2K Games)
15. Kitaniji from The World Ends With You
Following the likes of Handsome Jack, Kitaniji is another villain whose overwhelming love for a city drives him toward evil actions. But can you really blame him for loving a city as cool as Shibuya? (Photo: Square Enix)
16. Marauder Shields from Mass Effect 3
The final random enemy of your journey sacrificed himself so you wouldn’t have to see the game’s disappointing ending. The outpouring of love for Marauder Shields on image boards has given him the status of a modern-day folk hero. We salute our fallen comrade. (Photo: Electronic Arts)
17. Edea Kramer from Final Fantasy VIII
It's hard to think of a villain who has a gentler side than Edea. When you initially encounter her, she's a merciless sadist. But as the story develops you learn she's just possessed, and actually cares for destitute children in an orphanage. She's the Mother Theresa of evil sorcerers. (Photo: Square Enix)
1. The Very First Zombie in Resident Evil
It may be hard to imagine, but there was a time when the sight of a fully rendered zombie in a video game was both frightening and breathtaking. This was the moment we discovered Resident Evil had teeth. (Photo: Capcom)
2. The Magic Carpet Lava Chase in Aladdin
The Battletoads hoverbike race gets all the fame, but Mikami's lava chase is a contender for the most harrowing tunnel run in video game history. (Photo: Capcom)
3. The Cerberus Window Scare in Resident Evil
When these rabid dogs jumped through a window in a dimly lit hallway, most of us had to fight the urge to jump out of a window in real life. (Photo: Capcom)
4. The Chainsaw-Wielding Dr. Salvador in Resident Evil 4
After a brief warm-up in the woods, Resident Evil 4 quickly descended into all-out chaos as a swarm of angry villagers lusts after your sweet neck blood. The chainsaw brute became a series icon. (Photo: Capcom)
5. The T-Rex Bursting Through the Window in Dino Crisis
The best Jurassic Park game isn't even called Jurassic Park. Dino Crisis is a cool 90 degree turn from Mikami's other horror titles, but the dude couldn't give up his classic window scares. (Photo: Capcom)
6. The Tentacle Erupting From a Ganado in Resident Evil 4
It's alive! Just when players got a handle on evil villagers, this guy showed up. And head shots just made things worse. Now that is scary. (Photo: Capcom)
7. Iwazaru the Bondage Suit Servant in Killer 7
A chill went down everyone's spine when this red-suited freak descended on his bungee cord. Suda 51 rightfully gets acclaim for Killer 7, but Shinji Mikami shares the credit as co-writer. (Photo: Capcom)
8. The Angry Crimson Heads in Resident Evil: REmake
In addition to the lurid new graphics, the Resident Evil remake had some devious updates, including angry Crimson Head zombies that roar to life when a corpse wasn't crispy enough. Yikes! (Photo: Capcom)
9. The Near Invincible Spider-Lady in The Evil Within
We don't know what it is about creepy ladies with long hair covering their faces, but they're a staple of Japanese horror. This spider creature was almost impossible to kill; the only other option: just run, run, run for your life. (Photo: Bethesda)
10. The Licker Surprise in Resident Evil 2
Everything went wrong for poor Claire in the Interrogation Room. If only she knew Mikami's penchant for busting through windows with disgusting creatures, she might have stood a chance. (Photo: Capcom)
11. Pulling Off "Slidekick Backflip Bullet Time" in Vanquish
Scary stylish is more like it. Vanquish was Gears of War on a steady diet of anime and methamphetamine. It was often overwhelming, but pulling off insane stunts like this in the middle of a terrifying firefight felt thrilling. (Photo: SEGA)
12. Getting Barricaded by Griefers in Resident Evil Outbreak
This online Resident Evil oddity for the PS2 left limited means to communicate with co-op partners. That mechanism created the perfect way for pranksters to serve up players as zombie suppers. (Photo: Capcom)
13. The Azel Boss Fights in God Hand
The Head Slicer. The Daisy Cutter. The Reverse Hell Kick. These were all weapons in Azel's formidable arsenal. If players weren't quick to the draw with a Hand Plant Kick, they were toast. (Photo: Capcom)
14. The Draining Bathtub in Resident Evil
Nothing good ever came from draining a bathtub in a haunted mansion. Why is it so impossible to resist? Fate guided our hand forward, revealing the loathsome beast that slept beneath. (Photo: Capcom)
15. The Red and Blue Skeleton Bosses in Goof Troop
Who thought a harmless little game about Goofy and his son Max could hide such a terrifyingly difficult boss fight? They lived up to their self-proclaimed goal of filling our hearts with dread. (Photo: Capcom)
16. The Fleming Fight in Shadows of the Damned
Another Mikami and Suda teamup! Besides having a disgusting totem pole of skulls for a face, Fleming lobbed beams from his eyes, and hid a whole girlfriend in his trench coat. What a creep. (Photo: Electronic Arts)
17. The Search for Dr. Valerio's Key in The Evil Within
The worst part of this scene had to be the disgusting squishing sounds that accompanied the manual exploration of a cadaver. And, of course, the inevitable killer scare. (Photo: Bethesda)
18. The Cabin Battle With Luis in Resident Evil 4
By now, battles with zombies breaking into cramped rooms is de rigueur. But when Leon and Luis first fought this rampaging horde, it felt dynamic and frighteningly realistic, like nothing that came before. (Photo: Capcom)
FreakAngels by Warren Ellis
The popular webcomic is now available in six paperback volumes stuffed to the brim with psychics, steampunks, and planetary disaster: just the thrilling sort of stuff to liven up any summer beach read bag. Buy the whole set and study up on your pyrokinesis before you fire up that grill. (Photo: Avatar Press)
Black Hole by Charles Burns
This graphic novel found a new audience after it appeared in last year's Dawn of the Planet of the Apes. Black Hole takes place in a nightmare alternate Seattle, where teenagers mutate into classic B-movie monsters after catching a disease. It's a surprisingly intense read that'll keep you creeped out long after you finish. (Photo: Pantheon)
The Sculptor by Scott McCloud
Scott McCloud may be most famous for his instructional books on creating comics. Now you can see his principles in action in a very weird tale about a sculptor who makes a deal with death to gain inhuman artistic capabilities. It's one of the most peculiar superpowers we've ever seen illustrated. (Photo: First Second)
Just So Happens by Fumio Obata
A young woman living in London returns home to Tokyo after she learns of her father's death. This is a thoughtful story about immigration, grief, and making tough choices. If you're looking for something outside of the box, this is your sure bet. (Photo: Harry N. Abrams)
Celeste by I. N. J. Culbard
When you're ready for a dose of epic, intelligent sci-fi, you'll want to pick up the latest creation from I. N. J. Culbard, famous for his work on Sherlock Holmes. Celeste explores the end of the world from the viewpoint of the few people left to experience it. Think Last Man on Earth mixed with 2001 and you're halfway there. (Photo: SelfMadeHero)
This One Summer by Mariko and Jillian Tamaki
The cousin team-up that brought us the exceptional graphic novel Skim joins forces once again for an incredible coming-of-age story. Set during the summer at a lakeside cottage, This One Summer details, with a touching sense of sadness, the friendship of two girls. (Photo: First Second)
MW by Osamu Tezuka
The Japanese godfather of Manga, Osamu Tezuka, has a reputation for going for the jugular in his stories, and MW is no exception. In what's probably his darkest work, Osamu tells the tale of Michio, a disturbing young psychopath who enjoys cruelty. You'll need an appetite for something revolting and revolutionary to read this one, but you'll be rewarded if you can stick it out. (Photo: Vertical)
Strangers in Paradise by Terry Moore
This is another graphic novel series for your classics shelf. First serialized in 1993, Strangers in Paradise is now available in six paperbacks perfect for traveling. Jump in and discover why this love-triangle thriller remains a fan favorite. (Photo: Abstract Studio)
The Motherless Oven by Rob Davis
A world that rains knives and has no birthdays sounds like an awful place to live, but it's a wonderfully surreal place to visit in this new graphic novel by Rob Davis. If your teenage years were bizarre, brooding and impenetrable, you'll feel right at home. (Photo: SelfMadeHero)
Pluto by Naoki Urasawa
Astro Boy holds a prominent place in the pantheon of important Japanese manga, which makes Naoki Urasawa's bold retelling of the story all the more impressive. Pluto's blending of a classic Japanese style with hard-edged, Philip K. Dick-inspired cyberpunk produces amazing results. (Photo: VIZ Media)
The Graphic Canon Vol. 3 (Edited by Russ Kick)
The Graphic Canon has lived up to its editor's huge ambitions of publishing an omnibus of classic world literature in comic form. It's a great way to introduce yourself to the important works of literature humans have created, combined with unique interpretations by dozens of the world's greatest illustrators. Volume 3 includes contemporary writers like Thomas Pynchon and David Foster Wallace, a highbrow/lowbrow combo the authors themselves would surely appreciate. (Photo: Seven Stories Press)
Jimmy Corrigan: The Smartest Kid On Earth by Chris Ware
In many ways Jimmy Corrigan put alternative comics and graphic novels on the critical map, with the New Yorker calling it "the first formal masterpiece of the medium." Jimmy Corrigan is a tragic, and at times hilariously awkward, story of father-son relations and the ways we negotiate identities in a complicated world. It's time to finally check it off your list! (Photo: Pantheon)
Over Easy by Mimi Pond
Anyone who's wound up hungover in a California diner will find this nostalgic send up of dropouts, punks, and artists entertaining. It's a smart memoir that feels like a more warm-hearted and witty version of Inherent Vice. (Photo: Drawn and Quarterly)
Safe Area Goražde by Joe Sacco
Joe Sacco is a war reporter on a mission: to humanize complex foreign conflicts and bring them to life in comic form. With the rigor of a journalist and the empathy of an artist, Joe makes the Bosnian War feel as if it happened to your friends. The book is an unmissable achievement. (Photo: Fantagraphics)
Pyongyang: A Journey in North Korea by Guy Delisle
Before the worldwide controversy over Seth Rogen and James Franco's The Interview, this book opened a window into the secretive country of North Korea. This is an eye-opening journey through the author's job as an animator under the rule of Kim Jong-il. A movie version was even in the works, but Fox pulled the plug after last year's threats over The Interview. Now you can read the story that was too dangerous to show. (Photo: Drawn and Quarterly)
Comic-Con International: San Diego
Chances are you've heard of the annual event that brings the world's most dedicated nerds to San Diego. But it's always packed to the brim and tickets are a nightmare to procure, so why not find some alternative venues to cosplay as your favorite character? (Photo by: Corbis)
Starting in the Bay Area, WonderCon moved to Anaheim (a 90-minute drive from San Diego) in 2012. WonderCon offers a bevy of events for fans. The Artist Alley gives guests a chance to buy signed comic books and autographs from celebrities. The masquerade competition is a must-see. (Photo by: Corbis)
The Wizard World convention travels to 27 cities each year. Where else can you see Darth Vader, Jeremy Renner (Avengers) and The Undertaker all in one place? Trust us, it's magical. (Photo by: Corbis)
With an attendance of 80,000 fans in 2014, the Anime Expo in Los Angeles is the biggest convention for fans of the genre in North America. Make sure to warm up those vocal cords for the event's Anime Music Video. (Photo by: Corbis)
If comics aren't exactly your cup of tea, try PAX Prime in Seattle. The convention is dedicated to fans of gaming and music. Its popularity has grown so much since its 2004 birth that it has expanded to Boston, San Antonio and Australia. (Photo by: Corbis)
London Film and Comic Con
The London Film and Comic Con was such a big summertime success that it spawned a winter celebration. July's LFCC featured Sigourney Weaver (Alien, Ghostbusters), Michael J. Fox (Back to the Future) among other esteemed celebrities. (Photo by: Corbis)
Since its inaugural convention of 1,400 fans in 1987, the annual Dragon Con has grown to nearly 60,000 attendees. The Atlanta-based expo contains more than 3,000 hours of workshops, seminars and panels. The event even has its own short film festival. (Photo by: Corbis)
If you really want to experience the magic of Disney, there's no better place than the D23 Expo in Anaheim. The convention is chock-full of trailers and surprise announcements. This year Disney/Pixar promises to unveil footage of highly anticipated films "Finding Dory" and "The Good Dinosaur." (Photo by: Corbis)
With the soaring popularity of conventions, some fans miss old-school events dedicated solely to comic books. Have no fear: The Heroes Convention in North Carolina shines a spotlight on the art form. Watch for the Quickdraw Contest, where artists duel for prizes. (Photo by: Corbis)
MegaCon allow you to not only interact with your favorite sci fi characters, but also play games with the 80,000 other attendees. With the option to participate in Dungeons & Dragons live campaigns, Magic: The Gathering and more, MegaCon is a perfect place for all your geeky dreams to come to life. (Photo by: Corbis)
The Comic-Con dress code
The world's most famous pop culture fan convention descends upon San Diego July 8. Hall H will be mobbed. The sun will beat down upon the nerd hordes without pity. But there's one part of Comic-Con that never gets old: The fan costumes. Here's someone dressed as an anthroporphized Pinkie Pie from My Little Pony. (Photo by: Corbis)
Surely you Jecht
Minor factors such as gender do not stop hardcore fans from paying tribute to their favorite games. This Final Fantasy 10 fan showed up at last year's con dressed as male NPC Jecht. (Photo by: Corbis)
Twi, twi again
Every Star Wars fan knows that Twi'leks are underrated in the galaxies far, far away. This con attendee told a photographer that she was dressed as a Twi'lek named Kri'nahi. (Photo by: Corbis)
This Sacrament-based con attendee got literal with her love for comic books. (Photo by: Corbis)
A fan dressed as the Martian Girl from the movie Mars Attacks strutted down the street during the 2014 con. (Photo by: Corbis)
Watch your head
A Transformers fan mounted a pair of stilts to complete his homage to Optimus Prime. (Photo by: Corbis)
Everything but the horses
A California-based couple dressed as Game of Thrones characters Daenerys Targaryen and doomed Dothraki husband Khal Drogo during last year's convention. (Photo by: Corbis)
Plenty of Catwomen are seen padding along the streets outside of the convention every year. (Photo by: Corbis)
It's only logical
Star Trek is a huge franchise at every Comic-Con, regardless of whether there's any Trekkie fare in theaters that year. Bonus: Federation uniforms are a lot easier to find and wear compared with, say, any other franchise. (Photo by: Corbis)
Layers of fandom
Why wear one costume when you can honor two favorite franchises at once? (Photo by: Corbis)
No velvet ropes on Asgard
The great thing about Comic-Con: No barriers between fans. A denizen of Asgard can rub shoulders with a ... whatever she is. (Photo by: Corbis)
Here's a fan dressed as Harley Quinn, a relatively late addition to the DC universe. (Photo by: Corbis)
Blue in the face
Ever heard of Andorians? If you're a true fan–the only kind at Comic-Con, of course–you sure do. For the uninitiated, Andorians are a race in the Star Trek universe. (Photo by: Corbis)
But can you run in that?
Not every Comic-Con attendee worships the mega-franchises. Take this woman, whose costume honors the 1976 sci-fi classic Logan's Run. (Photo by: Corbis)
Traditionally, the comic book superhero Hellboy is just that: A boy. But at Comic-Con, imagination trumps all the rules. (Photo by: Corbis)
The International raises money for its prize pool through crowdfunding. Valve, the developer of Dota 2, sells an in-game collection of items, called the Compendium, for $10. A quarter of each Compendium sale goes into the prize pool. Valve itself contributed $1.6 million to start the pool, so players have been responsible for over $13 million.Courtesy of Dota 2 Prize Pool Tracker
This also means that Valve is making a lot of money on sales of the Compendium, receiving 75% of each purchase.
The International 2015's prize pool blew past last year's total, which itself was the largest esports prize pool ever. The prize money for this year's tournament exceeds the pool for the 2015 Masters golf tournament, which was only $10 million.
As of now, every single sales goal for the Compendium has been met; the last one was unlocked at the $15 million mark. Valve may create new stretch goals, but for now everything possible has been unlocked by the community. These in-game items are available to everyone who owns a Compendium, and they include couriers, weather effects, and announcers.
When the 2015 Compendium first went on sale, it raised $4 million in its first night, and went on in June to break the record for the biggest gaming reward ever. The International takes place August 3-8 at Seattle's Key Arena, but tickets for the event sold out within ten minutes.
Street Fighter 5 comes out sometime in early 2016, but Capcom is already letting people play it.
Today the company announced that it is bringing the game to Six Flags theme parks across the country for certain periods of time. Set up in booths in the parks, the game will be playable for the general public to come and check it out. The booths will be open each day of the week for people to try the demos. On Saturdays, 8-person tournaments in single-elimination format will take place with rewards for top players.
Street Fighter 5 booths will open at Six Flags Discovery Kingdom in Vallejo, California tomorrow, July 2, and they will be there until July 7. Over the next two months, the game will be playable at the following Six Flags parks:
Street Fighter 5 will be released in Spring 2016 for the PC and PlayStation 4. You can check out GameSpot's guide to what's new in the game here. Recently, Capcom hinted that surprises for the game will be announced at San Diego Comic-Con next week.
Star Wars Battlefront is in development at DICE, the studio best known for its work on the Battlefield series. However, the developer promises that its legacy does not mean that Battlefront will simply be a Battlefield game with a Star Wars theme.
In an interview with The Guardian, DICE general manager Patrick Bach put to rest concerns about the upcoming game and its potential similarity to Battlefield. Battlefront does not have squads or deep loadout customization, nor does it have expansive environmental destruction, all features of Battlefield. Rather, Bach stated that the developer is focusing more on what made the first two Battlefront games great.
"We have a strong legacy with Battlefield, but we did not want this to be a Battlefield game," he explained. "We wanted it to have a heart and soul of its own. We came at it from a very different angle. We know that the core audience of a game like this is different to the Battlefield audience. There's a crossover, but Star Wars fans expect a Star Wars game, not a Battlefield game. We looked at what Star Wars stands for, rather than asking how can we tweak Battlefield to be something else."
Bach also said that the developer has been getting concerns about the game being not enough like Battlefield. After E3, however, those complaints went away: "We've had to accept the fact that people will be upset with us until they get to play it. And when people did play it at E3 almost all the negativity went away. We stayed true to what we believed in, and when people saw it, they got it, they agreed that this is a game on its own, it is not Battlefield, and they liked it."
Star Wars Battlefront launches on November 17 for Xbox One, PlayStation 4, and PC. We were able to go hands-on with Battlefront at E3, and we came away impressed with both the co-op mode and the multiplayer mode. Recently, the developer explained that the game represents the foundation of the Star Wars films, rather than its expanded universe.
Call of Duty games have generally featured epic, chaotic single-player campaigns, but few have attempted to make a deep and expansive narrative. According to developer Treyarch, the upcoming Black Ops 3 will try to change that
In an interview with Polygon, studio head Mark Lamia and campaign director Jason Blundell spoke about how the team is crafting a story that's more comprehensive than the past two Black Ops games. They are creating a story so big, in fact, that there will be an in-game encyclopedia of sorts for Black Ops 3's lore.
"We have a detailed wiki-like thing in the game," Lamia explained. "We have detailed out the world. We have a full history of where the EU goes. It's our fiction, but it's as we have projected it out, literally, in more detail than we've ever done."
He continued: "We're giving [the lore] to the player this time. This is stuff we usually do anyway, with our research. How do we come up with these settings? We literally just did our research and project out. We're fortunate to have experts we can talk to. We've become futurist experts ourselves, living in this subject matter for so long. That's going to be there for the player. It's important."
With its heavy emphasis on futurism and advanced technology, it might be difficult to create a grounded narrative, relatable to players. Blundell acknowledged this difficulty and stated that the team is also trying to focus on the parts of their high-tech futuristic world that are the same in the present.
"People are still people, in Elizabethan times or today," he said. "Still the same drives, still the same anger and frustration. These things are all universal. They haven't changed since back in the old days. When you mix geopolitics or technological enhancements, be it the DNI or the invention of gunpowder, it's the same concepts, the same drives, the same fears that come out. That helps us keep in line when we're moving the story forward."
Finally, Blundell mentioned the possibility of historical set-piece levels in Black Ops 3. Although he didn't confirm anything, Blundell hinted that the team has not revealed all of where Black Ops 3 will take place.
"We like to go back in history," he responded. "Black Ops 1 even has a few World War II moments. Black Ops 2 had some levels in the ‘80s, taking on that part of the Cold War. We haven't talked about all of where Black Ops 3 takes us. But if the setting is meaningful to the story, you'll understand. It's just a creative place for us."
The Road to Fallout 4
The Fallout series has a rich history filled with events and figures that all play a big role in the narratives in each of its games. In order to prepare for Fallout 4's impending release in November, we decided to put together a history of the Fallout universe to help briefly immerse you into its expansive post-apocalyptic world. But be weary, plot spoilers for the series will be discussed. Proceed at your own discretion.
A World Not Unlike Ours
The history in Fallout’s world is not very different from ours. Rather, it’s nearly identical to our timeline up until 1945 where different historical events, such as the U.S. splitting into 13 commonwealths, start to create a history where technology, politics, and culture follow a completely different course. Regardless, what inevitably follows leads into a series of conflicts known as the Resource Wars, and eventually the Great War, the cataclysmic event that created the world of Fallout as we know it.
The Resource Wars
The Resource Wars were a series of conflicts that served as a prelude to the Great War. It first began in 2052 as the result of Middle Eastern nations raising the price of oil. The demand created by this increase greatly affected Europe, the U.S., China, and even Canada, causing an energy crisis that resulted in military conflicts driven by the hunger for natural resources. The war came to its climax in January 2077 when the U.S. drove China out from Alaska, which had invaded the state out of desperation to secure its oil supply. At this point, with little natural resources left for nations to survive, nuclear war was all but inevitable.
The Great War
The Great War began and ended on October 23, 2077 when every nuclear-capable country in the world launched nuclear weapons at each other. In the Fallout universe, no one knows exactly who fired the first missile. Regardless, the resulting destruction reshaped the Earth’s climate and killed off the majority of its population. Those who were left were accounted for as the last remnants of a world that once was.
Those who survived the initial attack took shelter in a variety of locations. The fortunate ones gathered into vaults, which are underground shelters that were the result of an early U.S. initiative to create shelters that could withstand nuclear war or an epidemic. Others who weren’t so lucky found themselves having to endure the harsh radioactive desert summer left in the wake of the Great War. In the 200 years that followed the Great War, those left alive would go on to make up the different groups and factions that inhabit Fallout's world. Notable ones include: Vault dwellers, the Brotherhood of Steel, and the Enclave.
Vault dwellers are people who spent their lives in the safety of the underground shelters that were made just before the Great War. The group is generally made up a minority group who actually heeded the call of the air sirens that signaled the oncoming wave of nuclear weapons attacking the United States. Vault dwellers are typically characterized by their blue-and-yellow jumpsuits. While not a faction, they are an important group that make up a part of the population in Fallout’s post-apocalyptic world.
The Brotherhood of Steel
The Brotherhood of Steel is a group that is dedicated to the preservation of pre-war knowledge and technology. They pursue their goals with religious fervor and believe themselves to be the sole heirs to pre-war technology. On the East Coast, they take on a different form and protect the Wasteland against the Super Mutants, an opposing faction who threaten the safety of its inhabitants.
The Enclave is a secretive, political, scientific, and militaristic organization that is comprised of descendants from the pre-War U.S. federal government. The Enclave’s main goal is to wipe out all mutated and irradiated beings in the Wasteland, thus restoring the country back to its former self. Because of this, the Enclave is often the Fallout series' main antagonists.
Super Mutants are former humans who are the products of infection by the Forced Evolutionary Virus; an experimental mutagenic virus that gifts them with superhuman strength and biological immortality. While most are hostile to humans and vary in cognitive ability, there do exist some super mutants who are peaceful with humans.
The events of the first Fallout game take place in Southern California and begin in 2161, 84 years after the Great War. It follows an inhabitant from Vault 13, who is tasked by the Vault's overseer to find a replacement water chip, a computer chip that pumps its machinery and is responsible for the vault’s water recycling. But upon finding a new chip, the Vault Dweller encounters a growing threat by an army of super mutants secretly led by a grotesque man known as the Master. To secure the safety of Vault 13, the Vault Dweller defeats the Master, but is ultimately exiled from the shelter for its greater good in order to preserve the isolation of its people.
After the events of first Fallout, the Vault Dweller went on to start his/her own tribe of survivors. Fallout 2 takes place many years later in the year 2241 and follows the adventures of a direct descendant of the Vault Dweller. Referred to as "the Chosen One," the descendant is tasked with finding a Garden of Eden Creation Kit (G.E.C.K), a device located in Vault 13 that is capable of revitalizing land.
Fallout 2 (cont.) - The Enclave Attack
After finding the G.E.C.K in a now-abandoned Vault 13, the Chosen One returns home to find his/her tribe kidnapped by the Enclave, who seek to gather test subjects to expose to FEV. By doing this, the Enclave hope to create an airborne version of FEV that only infects mutated humans so that the Wasteland can be purified of all "impurity." The Chosen One eventually thwarts this plan and saves his/her tribe as well as the missing inhabitants of Vault 13, who were also kidnapped. The two groups then band together and create a prosperous new community using the G.E.C.K.
Fallout 3 takes place in the year 2277 in a region covering Washington D.C, Northern Virginia, and Maryland. It focuses on an inhabitant of Vault 101 who is forced to flee the vault when its overseer issues their arrest in response to the sudden disappearance of his/her father, James. After a successful escape, the Vault dweller, who is referred to as the Lone Wanderer, searches and eventually finds James in Vault 112. It is then discovered that James fled Vault 101 to seek out information on a G.E.C.K he could use to activate Project Purity, a plan he originally conceived many years ago to purify all the water in the Tidal Basin and the entire Potomac River.
Fallout 3 (cont.) - Continuing James' work
James and the Lone Wanderer lead a team of scientists to the Jefferson Memorial to restart Project Purity. But the plan fails when the Enclave invade the memorial, which results in James dying. Forced to flee, the Lone Wanderer escapes to the home base of the Brotherhood of Steel and makes it a point to continue James’ work by acquiring a G.E.C.K. But upon doing so, he/she is captured by the Enclave. It is then revealed that the Enclave invaded the memorial because they want to use Project Purity to infect the pure water it creates with a strain of FEV that only kills mutated life. The Lone Wanderer is then given a sample of the new FEV and can either choose to self-destruct the Enclave’s base or leave peacefully.
Fallout 3 (cont.) - Activating Project Purity
With the G.E.C.K and the knowledge that the Lone Wanderer possesses, he/she has the means to activate Project Purity. But the control room where the activation code must be entered is flooded with lethal amounts of radiation. The Lone Wanderer must then choose to either enter to code his/herself or send Sara Lyons of the Brotherhood of Steel. Regardless, whoever inputs the code succeeds in activating Project Purity but inevitably dies from a radiation spike.
Fallout: New Vegas
Fallout: New Vegas takes place during the year 2281 and is set in the Mojave Wasteland, an area comprised of parts of Nevada, California, Utah, and Arizona. It focuses on a courier for the Mojave Express, known simply as “the Courier.” While delivering a package containing a simple poker chip, the Courier is ambushed by a mobster named Benny, who steals the chip and leaves him/her for dead. But the Courier survives the attack thanks to the aid of a man named Doc Mitchell, and then embarks on a journey to track Benny down and recover the stolen package.
Fallout: New Vegas (Cont.) - Catching Benny and Finding the Chip
The Courier finds Benny and discovers that the poker chip is a data storage device with a program that can increase the offensive capabilities of the Securitron robots that roam around the city of New Vegas, a reconstructed Wasteland version of Las Vegas. Benny was planning to use this program as a means of taking over the city.
Fallout: New Vegas (Cont.) - Taking Sides
Despite finding Benny, the Courier’s journey gets him/her caught up in a larger conflict involving three different factions in the region: Caesar’s Legion, a totalitarian slaver society; the New California Republic, an expansionist militia; and Mr. House, a pre-Great War human living in a capsule who is the de-facto leader of New Vegas. Each are fighting over control of the Hoover Dam, which is still operational and supplying the Southwest region with power and un-irradiated water. Depending on which faction the Courier chooses to side with, the Courier will either help conqueror the dam, defend it, connect its systems to a network so it can be controlled, or destroy the dam for good to bring an end to the war over it.
The Story of Fallout 4 As We Know It So Far
From what has been revealed, Fallout 4 will mainly be set in Boston, Massachusetts and parts of New England. The game will focus on a character who takes shelter in Vault 111 with their family just as the Great War is beginning only to mysteriously awaken 200 years later unaged as the vault's sole survivor. From what we know, the game takes places during the same time as Fallout 3, and based on information from the Replicated Man side-quest in that game, a community called the Commonwealth is located in that area as well.
There are certainly a lot of new story angles that Fallout 4 could take. After all, Fallout has always been a series that has used the lore of its previous games to flesh out its narrative. But what we've seen only brings up more questions. Based on what we know about the Replicated Man side-quest in Fallout 3, there exists a mysterious organization in the Commonwealth called the Institute, which possesses advanced technology, such as the ability to produce androids. So will we be seeing people apart of this organization or maybe even androids in Fallout 4? Also, despite the pre-Great War gameplay footage being of its protagonist running to the Vault, will the game feature more segments from that time period? The list of questions goes on and on. Regardless, we can't wait to see what happens when the game finally releases this coming November.
Retailer Best Buy has scored another Amiibo exclusive.
The retailer announced on Wednesday that it will be the only store to sell the Dark Pit Amiibo when it launches on July 31 for $13.
This Amiibo is not available for preorder, and Best Buy warns that supply will be "limited." The toys will be sold on a first-come, first-served basis, and shoppers can only purchase one.
Dark Pit made his debut in 2013 3DS game Kid Icarus: Uprising as the black-clad rival of the game's hero, Pit.
Best Buy's first exclusive Amiibo toy was Meta Knight.
Nintendo's Amiibo toys launched last year and, according to Nintendo, sales have "smashed" the company's own projections. For its part, Nintendo has apologized for Amiibo shortages and pledged better communication with fans about availability.
As suspected, Uncharted 4: A Thief's End's single-player mode will not run at 60fps.
During a Q&A session today following an extended gameplay demo, Naughty Dog developers confirmed that, after much deliberation, it was decided that the campaign will run in 1080p at a locked 30fps.
"We had a really long, involved conversation about it with all the leads and directors," co-lead designer Anthony Newman said. "We just realized that, for the game we wanted to make, to make the best game possible, [30fps] was just something that we had to do."
Kurt Margenau, Uncharted 4's other co-lead designer added, "We want to have the best-looking game. To have it be consistent, locked 30fps." Newman jumped back in: "To me, a locked 30fps is way better than a variable 60fps."
He went on to list more reasons why 60fps could be problematic.
"If we wanted to hit a locked 60fps, there's a lot of optimizations in the environments that would have to happen," Newman explained. "This would make each level take longer to make. The same amount of geometry would take longer to make because it would have to be so heavily optimized. And so that could end up having story repercussions. 'We want to have this scene, but we don't have the time to make the environment.' It's a feature, like any other, and you have to consider it against everything else."
Uncharted 4's multiplayer mode, however, is targeting 60fps. This is the same figure that Naughty Dog said it was aiming for back at E3.
A beta for Uncharted 4's multiplayer mode will be available prior to the game's release next year. You can guarantee yourself a spot in the beta by purchasing the Uncharted: Nathan Drake Collection, which launches in October for PlayStation 4.
Naughty Dog also announced today that Uncharted 4 will have a Photo Mode. Additional details about this feature will be announced later.
For lots more on Uncharted 4--which launches in 2016-- check out GameSpot's in-depth interview with co-director Neil Druckmann.
Final Fantasy XV has been entrenched in one of the longest development cycles of all time, with few games rivaling its prolonged gestation. Announced long before Xbox 360 and PlayStation 3 were put to pasture, Final Fantasy XV was originally called Final Fantasy Versus XIII, not to be confused with the mainline game, Final Fantasy XIII. Both games were announced at the same time, yet we've seen not just one, but three games tied to Final Fantasy XIII proper released since it was announced. Final Fantasy XV is supposedly nearing completion, but we still don't have a release date to hang our hat on. While we wait for more news on Final Fantasy XV, let's look back at the game's milestone moments, starting with a little press event in Tokyo almost ten years ago.
Sept. 2006 - Final Fantasy Versus 13 Announced at Tokyo Game Show
During a Square Enix press conference at Tokyo Game Show 2006, three Final Fantasy XIII games were announced: PlayStation 3 exclusives, Final Fantasy XIII and Final Fantasy Versus XIII (which would eventually become Final Fantasy XV), and a mobile game, Final Fantasy Agito XIII. Agito aside, Final Fantasy XIII and Final Fantasy Versus XIII were the first examples of what a then next-gen Final Fantasy could be. At the time, Final Fantasy XII still wasn't available outside of Japan, so for fans of the series in the west, these announcements were especially captivating. It was eight months before Versus XIII was seen again in the form of another cutscene trailer, but then the game would go dark for the next year, when signs of trouble with development began popping up online.
Jun. 2008 - Final Fantasy Versus 13 Development Confusion
After a long period of silence, an interview with Versus XIII director Tetsuya Nomura in Japan's Famitsu magazine seemed to indicate that staff working on the game had been appropriated by the Final Fantasy XIII team because the latter game was the studio's number-one priority. As such, work on Versus XIII would not resume until development on XIII was wrapped. However, despite being translated by numerous sources, Square Enix claimed that the quote was misinterpreted. Rather than what was reported, Square Enix clarified that "reports that development for Final Fantasy Versus XIII is on hold are false. The truth of the situation is that when free, some staff from the Versus team have been helping with the Final Fantasy XIII team on development...Development for both titles is continuing as originally scheduled." Whether the follow up from Square Enix was genuine or not, we now know that Versus XIII would not meet its initial release schedule, suggesting that Nomura's concerns were valid, even if the truth of the matter wasn't as dire as it first seemed. This was the last anyone heard of Versus XIII until 2010, when yet another brief trailer was released. That trailer gave us the first look at gameplay, but it was all too brief, with tightly composed tidbits of exploration and combat that lasted for less than a minute total. However, in early 2011, Square Enix would open the floodgates.
Jan. 2011 - Square Enix Unveils Final Fantasy Versus 13 Gameplay
Following years of short trailers based primarily on cutscenes, Square enix released a seven minute video in 2011 filled with footage of combat and new environments, including city streets, interiors, and grassy wilderness. There was also footage of Noctis, the main character, taking control of weaponized vehicles, including a bipedal mech and a tank, which he hijacked on-the-fly mid-battle. While it's anyone's guess whether or not he will still be able to do that when the game's ultimately released, given that we know a lot has changed in the last few years, it's safe to say that other scenes, particularly where the player is controlling one of Noctis' cohorts, Prompto, is something that won't be in the final game; we now know that you can only control Noctis, with other characters reacting to his needs automatically. Regardless, this trailer, coming five years after the initial announcement, was what players had been waiting for, being the first concrete evidence that the game has had significant work put into it. Despite this reassurance, in 2012, director Nomura would once again hint that something suspicious surrounding the game was afoot.
Jul. 2012 - Final Fantasy Versus 13 Cancellation Rumors
18 months after the massive gameplay trailer dropped in 2011, with little new info surfacing in the meantime, a source close to the game reportedly told Kotaku that production had been shuttered, six years after final Fantasy Versus XIII was announced. This came on the heels of Nomura talking to Famitsu, yet again, about impending news regarding the game's development. "We're almost done with preparing the latest info for the game," he stated. "Because of a totally unrelated reason, there are circumstances in which that info cannot be released." Kotaku was also told that development resources had been folded into the next, standalone game in the series, Final Fantasy XIII. This rumor would be addressed the following year, during Sony's press conference at E3 2013.
June 2013 - Final Fantasy Versus 13 becomes Final Fantasy 15
The rumor that Final Fantasy Versus XIII was being pushed aside was almost unbelievable, but at E3 2013, Square Enix confirmed that it was done with Versus XIII; instead, it would live on in a new form, as Final Fantasy XV. With the PlayStation 3 behind them, Square Enix had shifted development to the next generation of consoles, PlayStation 4 and Xbox One. A new trailer accompanying the announcement showcased both new and redesigned characters, wide-angle views of large environments, and a wealth of combat scenarios against enemies big and small. It was the most substantial look at the game yet, suggesting that development had progressed quite a lot farther than previous trailers would have led us to believe. Considering that development moved to an entirely new and advanced generation of consoles, it was impressive, but another change, which would be announced over a year later, may have been the key to speeding up the pace of development.
Sept. 2014 - Hajime Tabata replaces Tetsuya Nomura as director of Final Fantasy 15
While Tetsuya Nomura was working on Final Fantasy Versus XIII, he was also working on Kingdom Hearts III, which was announced in 2010. With two massive franchises on his back, it's no wonder why development on Final Fantasy Versus XIII was taking so long. It's still unclear how the transition happened and when it became official, but around the time of 2013's Tokyo Game show, Square Enix announced that Hajime Tabata had taken over as director of Final Fantasy XV. Having previously worked on Crisis Core: Final Fantasy VII, Final Fantasy Type-0, Tabata seemed to be the right man for the job, and his appointment would free Nomura up, making it a win-win for Square Enix. For Final Fantasy fans, it perhaps signaled that Nomura's influence would be brushed aside, but it was also a sign that efforts were being made to actually finish the game. Little did we know, we'd actually get a chance to play it in just a few months time.
Mar. 2015 - Final Fantasy 15 demo, Episode Duscae, ships with Final Fantasy Type-0 HD
Tabata, the newly appointed director, promised that a demo of Final Fantasy XV would be released alongside Type-0 HD at the 2014 Tokyo Game Show, and sure enough, people who picked up the initial printing were able to access a playable demo of the long-awaited game, subtitled as Episode Duscae. The demo was huge, giving you plenty of time to explore a single, large region of the world, and battle wildlife and soldiers to your heart's content. It also featured side activities such as cooking, but the most exciting moments included a battle against a large behemoth and a look at the game's summons, which in this instance, was a huge version of Ramuh, the series' elderly lord of lightning. When he announced the demo, Tabata noted that the game was 55% complete, but he also ensured everyone that it wouldn't take another eight years of development to complete the other half now that work on the demo was finished. As it turned out, the development on the demo wasn't exactly wrapped up.
Mar. 2015 - Square Enix seeks feedback from fans, updates Episode Duscae
A little over a week after it released Episode Duscae, Square Enix launched a survey where players could submit their feedback on the demo. Initially, this was pitched as a way for players to influence the final game, but this feedback was ultimately used by Tabata and his team to create an update for the Episode Duscae demo, which launched just a few months later in June. In addition to adjusting the camera and targeting system, Tabata's team also doled out a few new side quests, which partner Noctis up with one of his cohorts. One in particular, where Noctis teams up with Gladiolous, introduces a brand new mechanic known as cross chains. These tandem attacks allow you to take down larger, stronger enemies by following a series of button prompts that appear on screen during combat. It's interesting that such a patch would be released for the demo, but it's even more interesting that resources were devoted to it, rather than to the full game.
June 2015 - Changes from Versus 13 to 15 outlined by Tabata
During a episode six of Tabata's Final Fantasy XV livestream series, Active Time Report, he outlined some of the changes that were implemented into the game during its transition from Final Fantasy Versus XIII to Final Fantasy XV. Among them, Tabata pointed out that "after we had switched from Versus to XV, the first decision we made was to make sure that XV would have a complete, coherent story in one game." This suggests that the story was previously designed to suit multiple titles. This shift in thinking led to a reorganization of story events, but also characters. Previously, Noctis interacted in trailers with a character named Stella, who was intended to be the game's heroine. However, her character was totally scrapped in the transition to Final Fantasy XV because Tabata's team "found it increasingly difficult to make sense of Stella's character and role within Final Fantasy XV." Sensitive to the issue that such sweeping changes may have a negative impact on fans expectations, Tabata added: "All these things I have been talking about have been the subject of extensive debate, and were decided with a level of utmost resolve in order to make Final Fantasy XV into the best game possible, so at least in our minds, these decisions are making the game better."
Aug. 2015 - New information will be released during Gamescom
Square Enix and Tabata have promised that there will be lots of new information related to Final Fantasy XV coming out of the Gamescom convention in Cologne, Germany. What that could mean is anyone's guess, but there's a good chance we'll finally get a release date for the oft-delayed game. Will it be September 2016, to mark the 10th anniversary of the game's announcement? It would be a shame to have to wait that long, but after nine years, what's one more? If it means the team will get the time it needs to finish the game without sacrificing quality, the wait should be worth it.
Capcom's Street Fighter V won't be the only game on display next week at San Diego Comic-Con.
Microsoft will hold a special Halo 5: Guardians panel during the pop culture show, according to the official event schedule. The panel is called "Hunt for the Truth: Following the Trail of the Halo 5: Guardians Story." It will be held Friday, July 10, at 10:15 AM PDT and will run for a period of one hour.
343 Industries developers and "special guests" will sit on the panel to talk about Halo 5's story.
"The panel will bring new insight into the mysteries surrounding the Master Chief and build connections between the stories that have been told so far, and sneak peeks of the stories yet to be told in game and beyond," reads a line from the panel's description.
The "beyond" mentioned above could be a reference to some kind of Halos transmedia project. We recently learned that Microsoft's Halo TV show with Steven Spielberg remains in development. Could we learn more about it at Comic-Con? Check back next week to find out.
Uncharted fans are in for a treat today, as Naughty Dog will release a 17-minute gameplay trailer for Uncharted 4: A Thief's End at 11 AM PDT / 2 PM EDT / 5 PM UK.
You'll be able to watch the video right here through the Twitch embed below.
Ubisoft announced its San Diego Comic-Con plans today, revealing that it is building another Assassin's Creed-themed obstacle course at the convention to promote the upcoming release of Assassin's Creed: Syndicate.
If you're going to Comic-Con, you have the chance to run through the course, which features several tasks evocative of moves and activities from the Assassin's Creed series. You'll run up a wall and swing and jump from a pendulum, among other tasks. The final activity has you complete one of the series' most iconic moves, the leap of faith. Participants will jump from a tower down to the ground to land on cushions.
This year's course is modeled after Syndicate's Victorian England setting, complete with a replica Big Ben tower. You can go try the course at Comic-Con next week from 10 AM to 6 PM from Thursday through Saturday and from 10 AM to 5 PM on Sunday.
Attendees can also try out Ubisoft's upcoming shooter The Division. Competitive multiplayer is playable at the Xbox Lounge.
The publisher is also holding two panels. The Assassin's Creed: Syndicate panel takes place next Friday from 2 to 3, and it will feature the voice actors of both main characters as well as the creative director of the game. An animated short will premiere during the panel. The Toy Soldiers: War Chest panel is on Thursday from 12 to 1 and will feature discussion about the inclusion of G.I. Joe and He-Man figures in the game.
Comic-Con runs July 9-12 in San Diego. Keep an eye on GameSpot for all video game news from Comic-Con as it becomes available next week.
Batman: Arkham Knight publisher Warner Bros. Interactive Entertainment had known about the issues plaguing the PC version for "months," but decided to focus on the console versions, according to purported inside sources.
Speaking to Kotaku under the conditions of anonymity, sources said to be familiar with the game's development said the publisher knew about the various bugs, glitches, framerate, and resolution issues for months in advance of its release.
"I will say that it's pretty rich for WB to act like they had no idea the game was in such a horrible state," said one unnamed quality assurance tester, which Kotaku claimed had worked on the game.
"It's been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago."
The identity of these inside sources, and their claims, could not be verified at the time of going to press. GameSpot has contacted Warner Bros for comment and clarification.
Shortly after release, the PC version of Batman: Arkham Knight was revealed to be carrying noticeable issues ranging from sporadic freezes and frame-rate stutters to audio glitches and texture degradation.
According to the sources, Warner Bros. chose to ship the game because they believed it was good enough. Additionally, the source confirmed that principal developer Rocksteady Studios did not work on the PC version; porting duties was outsourced to Iron Galaxy Studios.
Difficulties developing on new consoles were cited as a major factor in shifting priorities away from the PC version. According to the source, Rocksteady found getting Batman: Arkham Knight to work on PlayStation 4 and Xbox One "impossible for months," which is why "the game got delayed so many times."
"[Rocksteady was] totally unprepared for how hard it was on next-gen consoles," the source stated.
Another source, said to be close to the game's production, said QA teams were told the consoles were "not nearly as easy to work with as [Rocksteady] expected," and were told to focus on finding console bugs. Of the roughly 100 people on the QA team, ten percent were focused on the PC version. This figure, along with all statements from the purported sources, could not be verified at the time of going to press.
Following the high-profile backlash from PC players--and Warner's decision to remove the game from Steam and UK store shelves--Rocksteady released a statement saying it was now working on remedying the port's problems.
Another source told Kotaku that Warner's internal QA team focused on bug-checking at 720p only, which might possibly explain the significant decline in performance at higher resolutions.
Other development issues highlighted by sources were the sprawling nature of the game's world and its many missions, which made testing the game a considerable task.
"We had some testers bugging more than 100 bugs per day [on console]. Devs would fix what they could but they were juggling that with actually finishing the game so they were insanely slow."
Additionally, Rocksteady didn't want the game's story details to leak, which is why PC testing companies were not used, as is the case in many other multi-platform development projects.
A statement laying out plans for ongoing support was also detailed, and the following statement was issued: "The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place."
For the ful list of claims from the purported insiders, visit Kotaku.
WWE 2K16 will have the largest cast of playable wrestlers of any game in the series, boasting over 120 different characters.
The news comes by way of an Instagram post from developer Visual Concepts. In the post, the studio responded to doubts about its claim of having the largest roster ever in the upcoming WWE 2K16. The developer also noted that the number counts only unique wrestlers and does not include the variety of different models that some characters have.
In comparison, last year's WWE 2K15 had only 67 playable characters, meaning that the roster has nearly doubled for this year's game.
Sony on Wednesday announced the free games PlayStation Plus members can download in July, which, like last month, includes a total of four titles for PlayStation 4 owners. The highlight, arguably, is the soccer-with-vehicles game Rocket League, which will support cross-platform play with the PC edition.
These games will be available for free on Tuesday, July 7, replacing the existing set of freebies for June. If you haven't already downloaded June's games, you have until then to do so.
Read on for the full list of July's free games.PlayStation 4:
Some big changes are coming to Miiverse this summer. In a recent update, Tom shared the details of the upcoming redesign. Overall, it looks much prettier, but some players might find issue with a few changes that go beyond design.
You will soon have a private screenshot album for all your screenshots. Your play journal, which takes the place of general activity feed posts, allows you to journal your game progress easily. The design for each community will reflect three categories: play journals, drawings, and discussion. Also, you will no longer be restricted to post every three minutes. Instead, you will be held to 30 posts per day, which does not include in-game posts.
What do you think of the redesign? Is it a good move for Nintendo? Let us know your thoughts in the comments below.
With the announcement of the physical release of Shovel Knight, we were teased with more screens and a gif of upcoming DLC, Plague of Shadows. The DLC will be coming soon according to Yacht Club Games.Click to view slideshow.
In addition, here’s the gif in all its teasing glory!
Are you hyped for Plague Knight? Tell us in the comments below!
Source: Yacht Club Games Press Release
Ronin is a stealthy, cyberpunk-themed action platformer starring an assassin with an axe to grind. Taking some cues from Kill Bill, slick tracksuit and motorcycle helmet included, you infiltrate enemy compounds to pinpoint the location of five targets who left a stain on your past. Marred only a little by control flubs, Ronin is a brief but entertaining ride, packed full of gripping covert infiltrations and plenty of bloodshed.
As video games have often taught, it is a lot of fun to play as a lithe assassin, and Ronin is no exception. Here, you clamber up walls and dive through windows; you stick to the shadows, dodging traps and enemy eyesight; you crawl on ceilings, swing from a grappling hook, and slide down ventilation shafts--all the while sinking your sword into anyone who stands between you and your goals. The locomotion of your vengeful assassin is intuitive and fun. Hopping over platforms and rooftops is smooth, and ending your brisk sprint by bursting through a glass pane to knock down a dumbfounded security guard and plunge a katana into his back is a sinister thrill that never gets old.The combat is challenging; Keep an eye out for those lasers!
But as fancy as your moves may be, it takes only one bullet for enemies to end your violent jaunt--so, naturally, you need to kill them first. Ronin employs a turn-based combat system, which makes for a rather dramatic gear shift from the methodically paced sleuthing. However, the combat is steady and challenging, and is a joy to boot. The game pauses the moment you enter battle, which offers a chance to scan the area and get your bearings on the fight ahead. Enemies train their laser sights on you, forcing you into a situation where you must escape harm. Using your mouse or analogue stick, you create a jumping arc line to evade incoming fire indicated by a red laser sight. Leaping into a guard knocks him over, which momentarily stuns him, occasionally giving you the chance to deal a finishing blow. Every action moves the battle forward one second, which is important to note, as enemies can call in lockdowns unless you can stop them within a 10-second time limit.
You have access to all of your abilities while in combat, and your mastery of them can mean the difference between a successful dodge and getting blown to bits. The tense battles have you swinging through the air on your grappling hook or bouncing from wall to ceiling like Spider-Man. Knocking down or killing an opponent earns a point that goes into a handful of unlockable skills. After collecting enough unused points, you're granted a limit break, or one free move to use however you wish, from leaping to quickly finishing off a nearby enemy.
Unfortunately, the controls aren't always as sharp as your helmeted assassin's blade.
Completing all objectives in a mission earns you a point to put toward even more skills to be added to your arsenal of moves. As your move set evolves, you're soon able to stun multiple targets, drop a distracting hologram, or perform a stealth kill (the latter being a personal favorite). The animation for the kill--basically a black rope that reaches down to pull an enemy into the rafters--does admittedly look odd. But nothing offers the same level of grim satisfaction as sneaking into a room of hapless foes and leaving meaty piñatas behind.
Unfortunately, the controls aren't always as sharp as your helmeted assassin's blade. At times, your character doesn't follow the jumping arc. It's rare, but it occurs enough to be an irritation--such as during moments when instead of leaping in an arc that leaves you a foot off the ground, the assassin jumps into the air and catches a bullet in the brainpan. For the lack of a better term, it's wobbly: controls work fine most of the time, but suddenly something shifts and you eat a bullet sandwich. Luckily, checkpoints are scattered throughout each mission, which keeps frustration to a minimum.I really got the drop on this guy!
Worse, however, and far more aggravating, are the mistakes made due to button prompts that change depending on the situation. For example, one button is typically used in order to enter doors, but the given prompt sometimes changes if you're near someone, such as a civilian--whom you typically try not to kill. So, after getting it stuck in your head that a certain prompt is used for entering a door, you may feel a tad perplexed as to why your assassin is suddenly dealing a death blow to a civilian standing just off to the side.
This happens because Ronin allows for multiple button prompts to enable you to tackle many enemies at once while in combat. During exploration, typically only one particular button is used. But when there is suddenly another possible target, the button might swap with another (for example, from A to B), sometimes allowing the aforementioned unfortunate situation to occur. It can happen in combat as well; an accidently thrown sword will quickly teach you to take battles more slowly and stay mindful of the button prompts. It isn't a damning problem, but it is jarring, and can often lead you to reload your last checkpoint.
Minor control issues don't keep Ronin down. Though the game can be finished in around six hours, it provides enough intense moments to keep your attention locked through every second. There is also a new-game-plus mode if you're hungry for more and looking for some tougher action. Enjoyable and captivating, Ronin proves that revenge is a dish best served cold--and sometimes hanging from the ceiling.
Reddit user TheMCV created the device using a 3D-printed cast and a Raspberry Pi computer. Attaching the computer to the inside of the cast, he made a replica Pip-Boy that actually works as a functional device on your arm. The Raspberry Pi runs a recreated Pip-Boy user interface developed by a different user, and this software can even pull your location information if you've loaded the Google Maps API into it.
His Pip-Boy is controlled by keyboard, but it is still an impressive replica. Unfortunately, it's not going on sale; TheMCV made it as a gift for a friend.
If you still want a real-world Pip-Boy, you can try to track down one of the elusive copies of the Fallout 4 Pip-Boy Edition. It's unavailable at Amazon and Best Buy, but Bethesda may make more available in the future. Fallout 4 launches on November 10 for Xbox One, PlayStation 4, and PC.
The King's Quest reboot's first chapter has received an official release date, and it's coming soon. Publisher Activision announced today that the opening episode of the new King's Quest, titled A Knight to Remember, will launch on July 28 for PlayStation 4, PlayStation 3, and PC, and on July 29 for Xbox 360 and Xbox One.
Activision also explained that the episodes of the game are available separately or as part of a greater collection. King's Quest: The Complete Collection functions effectively as a season pass, giving buyers access to every episode as it becomes available. It also comes with a special, playable epilogue.
The developer of the reboot, The Odd Gentlemen, also published a new trailer for the first episode, which you can watch below.
We were recently able to check out the new King's Quest at E3 2015, and you can read our impressions here. The game features a star-studded cast, as well, including Christopher Lloyd (Back to the Future) and Tom Kenny (Adventure Time).
The Legend of Zelda: Triforce Heroes lets you team up with three friends to conquer dungeons in the Zelda universe. But even though there are three heroes and a bunch of different costumes to wear, there will not be a female character playable in the game.
In an interview with IGN, director Hiromasa Shikata explained that Triforce Heroes' story requires male heroes, leaving no room for playable female leads. He said that the story focuses on a prophecy, which was made with male heroes in mind. "The story calls for this sort of legend/prophecy where heroes will come together to help solve a problem," Shikata stated. "And in that, they are male characters. So, because the game is set with that as the story background, you cannot choose a gender; you are a male character."
When the interviewer expressed disappointment with this explanation, Shikata said that the developer doesn't see a big problem with this choice and that there's still room in the game for women to become personally invested in it. He said, "I understand what you're saying, and just as general information, we do have a lot of female staff members who are playing this game and enjoying it. It doesn't seem to be a big issue to them. They still are getting emotional investment in this game. And to be honest, Link isn't the most masculine of guys in the world, depending on how you want to project yourself into the character."
The Legend of Zelda: Triforce Heroes focuses on co-op puzzle-solving and monster-battling, with an emphasis on crafting different outfits with different stats. It launches later this year for the 3DS. You can watch our E3 impressions of the game here.
2K has released a new video showcasing the first expansion pack for Civilization: Beyond Earth, Rising Tide, ahead of its release later this year.
Rising Tide was announced in May, but 2K and developer and Firaxis didn't shown any gameplay footage at the time. That changed at E3, where you may have seen the expansion as part of a GameSpot stage demo during the event. The new video offers a look at the behind-closed-doors gameplay demo that was being shown at E3.
The 6-minute video highlights several of Rising Tide's major changes--most notably, the new things you can do on water tiles, like found cities. Firaxis told GameSpot that it "really changed some of the very fundamental ways in which you build cities, capture territory, develop, and grow, so that if you play at sea, you have a whole different strategic landscape." It's hard to glean a whole lot from a brief video, but you can get a feel for how the new water-based action works.
Also featured in the video are a new civilization, the improved diplomatic system, and artifacts. These are a new sort of item you can discover and then choose to use immediately for a short-term gain, or save in the hopes of a larger bonus further in the future.
There are other new features not on display here, like water cities that can move. These are briefly mentioned in a new blog on the official Civilization site, but we'll have to wait to learn much more about those.
Rising Tide is due out sometime this fall for $30. For more on the expansion, check out our preview.
Have you been holding off on purchasing the amazing indie hit, Shovel Knight, for your Wii U or 3DS? With a confirmation today, Shovel Knight is headed to stores for a physical release! The game to date has sold over 700,000 copies across many platforms including the Wii U and 3DS and has earned over 100 awards and accolades!
The game is hitting shelves October 13th in North America and October 16th in Europe. The game will be released for a suggested retail price of $19.99 and pre-orders should be live now!
So what do you get when you preorder the physical Shovel Knight release? You get all the content released so far, then you get the upcoming Shovel Knight: Plague of Shadows DLC (which will be released before the physical version releases). Then a full-featured challenge mode!
Like the digital release, the physical release will receive free updates as they become available such as:
Specter Knight’s Campaign – A full campaign starring the shadowy scythe spinner!
King Knight’s Campaign – A crazy campaign with the gilded goob himself!
Battle Mode – Duel with up to 4 players as your favorite heroic or villainous knight! (Wii U/PS4/XB1/PC exclusive)
Body Swap Mode – Did you ever wish Shovel Knight was a lady, or Shield Knight was a dude? Well, now you’ll be able to change them all around, along with the rest of the cast!
Lastly, all physical releases will get a “lavish” instruction booklet. Similar to the ones a lot of us grew up with (Try not to throw it out with the box this time!).
What do you think of this news? Are you buying the physical release?
Source: Yatch Club Games Press Release
Nintendo has promised they will continue to pump out new content for Splatoon months after its launch, and it seems like they are sticking to their word. So far, we have gotten additional weapons and multiplayer maps. Now you can get ready for a new multiplayer mode in Splatoon. Tower Control is another Ranked Battle, which has both teams rushing a tower that moves around the map. Just like in the other multiplayer modes, you will be rewarded for your overall performance, including how you work together as a team.
Tower Control will launch at 7:00 PM Pacific Time (10:00 PM Eastern Time) on July 1, 2015. If you want to grab a sneak peak, though, tune into Nintendo’s Twitch channel tonight at 3:00 PM PT (6:00 PM ET).
Also, don’t forget about the first Splatfest, which is coming up on July 4, 2015, in North America. You can choose whether you prefer dogs or cats, and get a special in-game t-shirt based on your choice. The winning team will also get bonus Super Sea Snails, which can be used for further upgrades and customization of in-game gear.
We’ve posted the full press release is posted below.
[Source: PR Email from Nintendo of America]
Nintendo Adds New Online Multiplayer Game Mode for Kids and Squids in SplatoonTower Control, a new game mode, will soon be added to the already available multiplayer modes in Splatoon. This mode will be added to Ranked Battle, which also includes Splat Zones. The objective of Tower Control is to ride a single floating tower into the enemy’s base. Both teams rush toward the tower, which is initially placed in the center of the map, and the tower will start moving automatically once a player climbs aboard. But beware: Riding the tower will increase the chances of being splatted, as every player has his or her target on the tower. Riding the tower alone is pretty tough, encouraging randomly selected teams of players to team up to accomplish their goal. Just like in Ranked Battle and Turf War, players will be rewarded for working together as a team. Surrounding the tower and protecting the player riding the tower, using each stage’s features to gain an advantage and supporting each other are the keys to victory. Tower Control will be available at 7 p.m. PT on July 1. Fans can tune into a special Treehouse: Live with Splatoon Tower Control at 3 p.m. PT today to get a sneak peek of the new mode on http://twitch.tv/Nintendo.The Splatoon game also features themed events called Splatfests that let players choose their allegiance in a popular argument and then compete against the opposing side in online battles. The first Splatfest for players across the Americas takes place all day on July 4 and asks players to choose which is better, dogs or cats, one of life’s great debates. Right now, players can already choose their allegiance in-game and receive a special in-game T-shirt showing support for their side. As players battle in Splatfest, they can rank up and earn in-game Super Sea Snails, which can be used to further customize and improve their gear. The winning team at the end of Splatfest will also receive bonus Super Sea Snails. Stay tuned for information about additional Splatfests.
Since Splatoon launched exclusively for Wii U on May 29, Nintendo has added a variety of new content, including new maps and weapons. The game will continue to be supported through new downloadable content, including an update in August that has more robust matchmaking options. Follow the Splatoon Tumblr page, http://splatoonus.tumblr.com/, to get the latest information about new content.
For more information about Splatoon, visit http://splatoon.nintendo.com.
Retro-style platformer Shovel Knight has, until now, been available exclusively as a digital game. Later this year, you'll be able to put a copy of it on your shelf, as the game is getting a physical release.
Developer Yacht Club Games today announced it's bringing the game to retail on Xbox One, PS4, Wii U, 3DS, and--exclusively in Europe--PC. This version will carry a slight premium over the $15 price of the digital versions; it'll cost $20 upon its release on October 13 (October 16 in Europe).
The physical release will include the base game and the Plague of Shadows expansion, which is due out in the next few months (more on that below). Physical buyers will also get all of the other updates planned for the game, including Battle mode, the Specter Knight's campaign, King Knight's campaign, and more.
More notable is the exclusive: Buyers will get a "lavish" instruction manual similar to what was offered to certain Kickstarter backers. There aren't many details on this, but Yacht Club promises, "No two-page inserts here!" referencing the sort of manuals games sometimes come with these days. "You deserve a full manual, to hold in your hot little shaking hands and pore over as you wait to get home!" the developer said.
Shovel Knight originally launched on PC, 3DS, and Wii U last June before being ported to other platforms including PS3 and Vita (which are not seeing physical releases). Yacht Club said as part of today's announcement that the game has sold more than 700,000 copies across all platforms.
As for the Plague of Shadows expansion, which looks to be a major update for the game, Yacht Club says it's coming "very soon." As noted above, the free update "will definitely hit digital platforms BEFORE the boxed version." The company notes it's "in the home stretch and [is] polishing every detail, pixel, and potion right now." You can check out an animated GIF and some screenshots of the expansion in action above.
The Just Cause series has had robust modding communities, and developer Avalanche is trying to make Just Cause 3 as open to mods as it can. It may even be looking to bring the game's mods to consoles.
During an appearance on GameSpot's E3 2015 stage, game director Roland Lesterlin said that the studio has been working on expanding mod availability and is thinking about bringing support to consoles. "We've been wanting to do quite a lot of that stuff for awhile," he responded when asked about Fallout 4's mod support on the Xbox One and if Avalanche has any similar plans. "We're not announcing anything there yet, but... we would want to support [mods] as much as possible."
During its E3 conference, Fallout developer Bethesda announced that mods for Fallout 4 can be used on the Xbox One and, later, the PlayStation 4. Because Microsoft is helping Bethesda solve problems related to bringing mods to consoles, the support will only be on the Xbox for a period of time after release.
Preston Garvey, the leader of the Commonwealth Minutemen in Fallout 4, is now available in Shelter. Additionally, the Laser Musket weapon he uses in Fallout 4 (pictured above) is now available in the game for your Vault dwellers to brandish.
However, you won't find Garvey wandering around your Vault the next time you open up the game. He's categorized as a Legendary Dweller, and you'll need to open a lunchbox in order to obtain him.
Lunchboxes are special items rewarded to players from time to time that can also be purchased with real-world money. These are Bethesda's lone way of generating revenue from the game, but as it's already stated, Shelter "is not about making money."
Shelter is currently available only on iOS, though an Android version is in the works. Bethesda deliberately waited until after revealing Fallout 4 to announce it, as it worried that fans would react negatively if they assumed Shelter had been created at the expense of a proper Fallout follow-up.
Update: Bungie posted on Twitter that the problems with Iron Banner should be resolved. Players should now be receiving reputation and rewards from Iron Banner games at the conclusion of matches, as usual.
Players are reporting experiencing the "Anteater" error, which is kicking them from matches. Not only that, but Bungie says Iron Banner gains are not always applying as they should.
The developer is looking into these issues, and asks players to "stand by" for updates.
"We are actively investigating reports that Iron Banner gains are not being granted after matches," Bungie wrote on Twitter at 11:52 AM PDT, under two hours after Iron Banner went live at 10 AM PDT.
The "gains" that Bungie is referring to are new Iron Banner rewards, which include a Pulse Rifle called Skorri's Revenge, among other gear.
In other Destiny news, Bungie formally announced the game's next expansion, The Taken King, earlier this month at E3. The expansion, which will cost $40, has been somewhat controversial. For more, check out GameSpot's hands-on impressions of The Taken King and an overview video below.