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Completely out of left field, Nintendo released a Nintendo Direct Mini, that is almost the same length as a typical Nintendo Direct. Here’s the direct:
Animal Crossing: New Leaf details – image share
Nintendo Zone – now able to get Street passes via Nintendo Zone. Street pass the last person that connected to it, and get the one for the person after you. Go to nintendo.com/3DS/NintendoZone for locations. These street passes also apply to the plaza and use them in all games, including the recently released 4 games.
Mii Plaza update recently released – discusses the details of Mii Force, Flower Town, Warrior’s Way, Monster Manor
New trailer for Mario & Luigi: Dream Team, reminds us release day is 8/11/2013
Special puzzle piece coming for Year of Luigi via spotpass, very soon
Shin Megami Tensi IV – just released, reminds of special deal if you also bought & registered Fire Emblem Awakening you get a $30 eShop credit. Also has special edition with music soundtrack for physical version.
Legend of Zelda: A Link Between Worlds and Mario Party 3DS launch in November
Wii U details:
Pikmin 3 – bingo battle trailer – game is coming August 4th
Wonderful 101 – background trailer – game will be at Comic Con, also has upcoming specific Nintendo Direct
Cloudberry Kingdom coming August 1st
DuckTales Remastered coming August 13th
Spin the Bottle Bumpie’s Party launches in August
Pikmin 3 coming to GameStops all around the US this weekend. If you pre-order the download code from Gamestop, you can get it a day early.
Earthbound launches today, at $9.99 on the Wii U eShop includes online game guide, accessible on the GamePad.
Delaware Supreme Court upholds previous decisions, forcing Viacom to pay $299 million to Harmonix shareholders.
Barring a reconsideration of the case or its going before the U.S. Supreme Court, Viacom will be forced to pay the $299 million.
The suit stemmed from performance-based "earn-outs," which were set to be paid to Harmonix's former owners as part of its 2006 purchase. Viacom initially purchased the developer behind Guitar Hero for $175 million in 2006, and paid out $150 million in earn-outs in 2007.
Harmonix found significant success with its peripheral-based music games, but as the market began to show signs of overcrowding, Viacom reversed course. The company did not pay out in 2008 and demanded a refund for previous payments.
An independent arbitrator decided in December 2011 that Viacom owed Harmonix's shareholders a total of $383 million in unpaid earn-outs, and Viacom proceeded to challenge the decision in its home state of Delaware's Court of Chancery. While Viacom agreed in a previous settlement to pay out $84 million (the amount set for unpaid 2007 earn-outs), the $299 million calculated for 2008 earn-outs remained.
A Harmonix representative declined to comment.
Viacom ordered to pay $299 million to Harmonix" was posted by Eddie Makuch on Wed, 17 Jul 2013 13:25:46 -0700
I received a press release email from Pwnee Studios and has the launch date for the Nintendo eShop confirmed! Here is an official Gameplay video:
Here are the juicy details:
Wii U eShop August 1st
We’re priced at $9.99 on all platforms (800 MS points respectively). (Other formats arrive a day or two earlier – PSN on July 30th, Steam/Xbox Live on July 31st)
Additionally here are more facts about the game:
A platformer designed with a fully random level generator. Every level is brand new and never seen before. The difficulty level can match any need, from the casual to the hardcore. Also, save and send levels to friends!
Play as 10 hero types and unlock more. Also create your own hero in Hero Factory, not just the look of the hero but the physics as well.
Experience three different types of play; Story mode, Free Play, and Arcade mode which include Time Crisis, Hero Rush,and Escalation
Up to four player gaming with local multiplayer and Co-Op modes, including Bungee mode
The game touts celebrity Voice Actor Kevin Sorbo Star of the hit TV series “Hercules” , “Andromeda” and leading role in the parody film “Meet the Spartans”
More details about the game can be found at www.pwnee.com
If you want my impressions, check it out by clicking this link.
Was that not enough? How tough can it get? See this “Hardcore” trailer:
Twenty-six half-hour episode series to also be shown on Xbox One in November; available as a download a day after TV debut.
According to the official Ubisoft blog, the 26 half-hour episode series will be available on iTunes, Amazon Instant Video, PlayStation Store, Samsung Media Hub, and Vudu on August 4.
The show will debut on the Xbox One this November, which is the same month the console will be available for purchase.
The Rabbids characters made their debut in the Wii title Rayman: Raving Rabbids in 2006. Since then, the characters have spun off into their own series of games like Rabbids Go Home and Raving Rabbids: Travel in Time.Rabbids Invasion to debut on Nickelodeon this August" was posted by Jonathan Toyad on Tue, 16 Jul 2013 09:02:16 -0700
When Legend of Zelda: Oracle of Ages and Oracle of Seasons were first released on the Game Boy Color, they were both critical and financial successes, with both games averaging around 90% by reviewers and selling almost 4 million copies each. Now that they have been re-released on the 3DS Virtual Console, thousands of gamers have the opportunity to enjoy them, in many cases for the first time. This writer loves the games so much that he own them both twice – physically on Game Boy cartridges, as well as digitally on his 3DS, and would highly recommend them to every Zelda fan with either a Game Boy Color, Advance, or 3DS. If you aren’t already sold on the games, here are five reasons why you should absolutely pick up both games.
1- Large, connected, open worlds to explore
Every Zelda game features a large variety of different areas – deserts, forests, lakes, graveyards, etcetera. In most cases, the only thing keeping you from exploring these areas are the items at your disposal. This is also the case with the Oracle games, where your progress is frequently limited by heavy rocks, pits and cracked walls that require specific items to overcome. Unlike in other Zelda games, though, you always know exactly where you are in the world and what you have left to explore because of the grid-based world map at your disposal. It fills in every time you walk into a new part of the map, and encourages you to explore every nook and cranny.
Exploring the map to find the secrets hidden in Holodrum and Labrynna is made easier through the world map.
In a lot of ways, the overworlds in the Oracle games are similar to labyrinths. Each area is like a maze that presents you with a new set of obstacles and puzzles that you must overcome to progress in the game. As you make your way to a new dungeon, you’ll find paths that connect to areas that you’ve already explored, and you’ll open up new ones with each item you get. These paths help bring the world together so it feels much less like a bunch of separate areas and more ubiquitous than other entries in the franchise. The world is perfectly sized: small enough that you can get around relatively quickly without feeling overwhelmed, but still densely packed with things to do.
Only in The Legend of Zelda can your quest to rid the world of evil be stalled by shrubs.
2- Plenty of secrets everywhere
The great fun of exploring Ages and Seasons’ overworlds comes from all the secrets waiting to be found. Some of these are important parts of the story, like finding hidden gems to open up a new dungeon, or venturing into a forest to find Mystery Seeds. Others are optional side-quests that grant you rupees and upgrades or hidden items like “pieces of heart” that increase your health and are a staple of the series.
Of course, hidden items and secrets are commonplace in Zelda games, but the ring system in the Oracle games is an element that is unique to these entries in the franchise. These rings are scattered throughout the game and will give Link special powers when he equips them, such as the ability to turn into an Octorok or to recover health automatically. These items aren’t integral to completing the game, but they make it more entertaining and strategic, and lengthen the amount of time you’ll spend immersed in them.
It might be kind of useless, but crawling around like an Octorok sure is fun.
3- Unique game elements
All Zelda games bring something new to the table that fans of the franchise haven’t seen before: sailing across the ocean in Wind Waker, controlling Link as a wolf in Twilight Princess, and the three-day time limit in Majora’s Mask. The Legend of Zelda: Oracle of Ages and Seasons also stand out for their unique means of gameplay. The most outstanding mechanic in the games are the abilities to change the seasons and time in Oracle of Seasons and Ages respectively. These elements play a huge role in solving puzzles to progress through the world. In Oracle of Seasons, you may need to freeze over a lake by calling forth winter in order to progress, or grow vines in the summer so you can climb the face of a cliff. In Oracle of Ages, there is an instance early on where a dungeon in the present crumbles to pieces, and you must travel back in time to visit it while it is still intact. The manipulation of seasons and time are integrated into the games in a variety of interesting and unique ways, and to a much larger extent than the main mechanics in other games, like the Dark World in A Link to the Past.
This opening is unreachable in the Spring, but in Winter the snow piles up so it can be entered.
Because the Oracle games are built on the same engine as Link’s Awakening, they both feature 2D side-scrolling areas and boss-fights, which are really unique and well-implemented. In a series in which players have become so accustomed to playing from a top-down perspective (speaking of the 2D games, of course), side-scrolling elements add an interesting twist to the Zelda formula. As well, there are a few items in the Oracle games that offer up new opportunities for puzzles and combat, as well as for some pretty neat boss fights that will not be detailed here to avoid spoilers. Areas like Subrosia, an underground city that is linked to Oracle of Seasons’ overworld through portals, and Crescent Island, a portion of Oracle of Ages where all your items have been lost in a shipwreck, make for some new gaming experiences that keep the games feeling fresh right up to the end.
Also, you can’t ride a blue winged bear named Moosh in other Zelda games.
4- The Linked Game
After you finish either Oracle of Ages or Seasons, you receive a special password that can be used when you start up the other game in order to continue the story and to see the “linked ending” after you’ve played through both of them. This new ending involves Twinrova, two witches who must light the three Flames of Destruction, Sorrow and Despair in order to resurrect Ganon, The Evil King.
This cutscene plays as the introduction to Oracle of Ages after you have beaten Oracle of Seasons. Here, Twinrova are explaining how General Onox’s work in Holodrum has been manifested in the Flame of Destruction.
Linking the games adds more than a few new boss fights and cutscenes. You can also carry over the rings you’ve unlocked from the previous game, and take on new quests where you must relay “secrets” (passwords) to specific people in the land of the game you’ve previously beaten. Completing these quests can grant you new items that you would not get otherwise, and that cannot be seen by only playing through one of the games. You also start the game off with an extra heart, so those who wish to end the game with the maximum of 14 hearts can finally do so. Both games can be beaten without linking them together, but doing so extends the gaming experience and makes it far more entertaining.
All the games in the Zelda franchise look and sound great, but there are a couple details that make Oracle of Ages and Seasons particularly charming. The sprites are all adorable, the world is full of bright colours, and the music is catchy and upbeat. Since both games have to do with the manipulation of nature, it makes sense that they would be so bright and full of colour. In fact, the games use colour to their advantage – in Oracle of Ages, all the seasons have different colour palettes, and in Oracle of Ages the past and present look and sound very different. Not much more can be said about this part of the game –it’s something you’ll need to experience for yourself to fully understand.
The four seasons, Spring, Summer, Autumn and Winter, all feature different colour palettes
There are so many things to love about Oracle of Ages and Seasons, from the way it looks and sounds to the experiences it presents that no other Zelda game can offer. Even if you don’t treasure them to the extent that I do, you will still find well over 20 hours of adventuring and puzzle-solving to enjoy in the lands of Holodrum and Labrynna, and I can guarantee that if you like other games in the Zelda franchise you won’t be disappointed.
Just in case Moosh didn’t sell you before, you can also ride around in the pouch of a boxing kangaroo named Ricky.
Alexandre Trottier absolutely loves Zelda games, especially Oracle of Ages and Seasons. In fact, he claims that they are the best 2D Zelda games. If you disagree with him (and chances are you do), you can send him angry tweets @NF_Alexandre. As well, you can head over to the NintendoFuse forums where there is a very special thread about these two games. Be sure to use the fancy “share” button below to spread the word about these incredible games, and leave a comment to tell us what you think!
If you enjoy making your own music and figuring out the best way to put sounds together, than look no further than Rhythm Core Alpha 2 on the DSi and 3DS eShop.
Game Review by Barry Carenza
Game Title: Rhythm Core Alpha 2
Version: DSi eShop (Played on a 3DS)
ESRB Rating: E 10+
Release Date: 6/20/13
Obtained: Review code courtesy of SoftEgg LLC
Story & Plot:
This is one area that I can’t grade this game on as there is no story or plot. You boot up the game, select your language, and are thrust immediately into the music making goodness that you downloaded this for.
It would have been nice for a tutorial to get you started. At least have the game inquire if you would like to run it upon startup. While there is an instruction manual built into the game, it’s in the bottom right corner under the “help” tab. If you don’t know to look there, it may take you a bit before you find it.
Gameplay & Controls:
The controls here are amazingly simple, which I’m very thankful for. I’ve never been that good at messing around with music makers, with the exception of Mario Paint, so I was very glad to see the touch screen work really well here. You are given 20 different instruments and sounds to work with and all you have to do is tap on the instrument’s corresponding line that you want to play. It will loop every 10 seconds and every time it repeats onto your note that you just placed, it will play that note.
But 10 seconds isn’t a lot? You’re right. You can place your stylus on the screen, hold, and drag down to bring down all the options from the top screen into touch control. Want a 20 second loop? You got it. It caps at 64 seconds which is plenty of time to mess around with.
Along the bottom of the screen you can also tab between a drum, a mixer, check your pattern, among other options. It’s more in depth than I would expect from a music maker and for those music lovers, I’m sure this will greatly add to your enjoyment.
Some of the instruments you can place your note, hold it, and drag the stylus across the line to extend the note that’s played. You can also mess around with the different instruments, each notes volume, and even the scale and tempo of the beat. It’s very easy to do and in no time, you’ll be rocking out to your own beat.
Here’s a little beat I threw together in about a minute. It’s quick but very easy to do.
Sadly there is only one game mode that I can find and that’s the main attraction here. All of the wonderful music making tools are bundled together. You can save, load, and export your songs which are fantastic features.
Graphics & Sound:
The graphics are honestly sub-par, but that’s not what this game is about. Everything is clear, the text is white and easy to read which is important. There’s a small graphical star like pattern on the top screen and colored beat bars that rise and fall to the beat, but that’s really it. It would have been nice to see some colors molding and changing to the beat like Windows Media Player does or even a mock band.
The sound however, is the reason you’re checking this game out. It truly delivers with a variety of instruments and synth sounds that are distinguishable. Is it Dolby surround sound quality? No. But it sounds great on my 3DS. I haven’t tried it on the DSi but I don’t see why it wouldn’t sound great there.
This is not a title I would have downloaded on my own as I am not into music makers. However while messing around with this for my review, I found myself getting lost in the joy of creating music. Not only did it happen to me, but I found my fiancée stealing my 3DS just to make some music of her own. If you loved messing around with making music in other games like Mario Paint and Animal Crossing, than you shouldn’t even second guess this download. It sets out with a goal and I think it succeeds. The lasting appeal here is directly proportionate to your personal enjoyment in making music.
Final Score: 8.0 out of 10
+ Great range of musical options
+ Ability to save multiple songs and upload them to an SD card
+ Makes you feel like a master musical genius
+ Simple to learn, fun to master
- No real graphics
- Not user friendly at the start
- $10 may be a little steep if you’re not into making music
Some time ago, the European and Japanese 3DS owners were treated to an update for the StreetPass Mii Plaza, which included a new style and games for purchase. Today, that update came to the North American fans! Update your firmware, and fire up the StreetPass Mii Plaza to see what awaits you.
UPDATE (7/12/13): The official press release from Nintendo is posted below the photos with more information, straight from them.
UPDATE AGAIN (7/12/13): Nintendo has released a video, explaining the update. We have posted it above the press release.
Nintendo News: Nintendo 3DS StreetPass Update Offers New Games, Outfits and Hats
REDMOND, Wash.–(BUSINESS WIRE)– The StreetPass Mii Plaza application is expanding with a free update that adds touch-screen controls, a new layout and four new games available for purchase. Nintendo 3DS owners will also receive new expressions and greeting options for their StreetPass Mii characters with this free update, along with new panels for Puzzle Swap.
Nintendo 3DS owners who connect wirelessly to the Internet will also be able to buy new StreetPass games that they can play with other Nintendo 3DS owners as they go about their day. The games are now available for purchase from within the application at $4.99 apiece, or $14.99 for all four. The games are:
Players who complete various accomplishments in the games earn tickets that they can redeem in the redesigned StreetPass Mii Plaza to unlock dozens of new outfits or hats for their StreetPass Mii characters. New outfit options include a full-body Luigi Costume, a Yoshi’s Egg Hat, a Super Mushroom Hat and a Super Star Hat. The selection of outfits and hats changes every day, and the old hats are still available by playing Find Mii.
Four new panels for Puzzle Swap will also be released at the same time as the update. Each Nintendo 3DS user will receive one random new panel and will have to interact with other Nintendo 3DS owners via StreetPass to receive the other three.
For more information about Nintendo, visit http://www.nintendo.com.
[PR Email from Nintendo of America]
Today is another Thursday, which means another Nintendo Download. What are we getting today (and over the next six days)?
The Wii U eShop is gaining Turbo: Super Stunt Squad, Donkey Kong, Metroid, and Star Wars Pinball. The 3DS eShop grows with Shin Megami Tensei IV, Super Mario Bros. 2, and Turbo: Super Stunt Squad. However, only three of these titles are available today. The rest are coming on July 15 or 16. There is also a special deal where you can get a $30 credit if you purchase both Shin Megami Tensei IV and Fire Emblem Awakening.
That wraps it up for this week’s Nintendo Download. Be sure to check out the full list of all the releases and prices below, along with the official press release information, straight from Nintendo of America. And be sure to let us know what game(s) or apps get you excited to play. Let us know in the comments below or in our forums!
Nintendo eShop on Wii U
Nintendo eShop on Nintendo 3DS
Discounts and Sales
[PR Email from Nintendo of America]
In the summertime, when the weather is hot, we choose to soak in the (Mario) sunshine...
Wow, just wow. I was in the middle of working on a review when my twitter feed exploded with tweets about Nintendo’s latest decision making fiasco. Because of this, I figured I would make this the topic of my first editorial. For those of you that haven’t heard yet, Nintendo has asked the people behind the Evolution Championship Series (or EVO for short) to not stream Super Smash Bros. Melee. EVO is the premier annual fighting game tournament and Smash Brothers fans have raised over $225,000 for breast cancer research just to get Smash into the tournament. Smash will still be there, we just won’t be able to watch any of the matches.
Earlier this year they put a stop to all “Let’s Play’” videos of Nintendo games. Well, they didn’t really stop them, but they demanded that all add revenue go to them instead of the gamer doing the “Let’s Play”. Because of this, not many people will want to do Nintendo “Let’s Play” videos.
Personally, I understand that Nintendo likes to control how their properties are being presented. But to turn down free advertising on a series that you are a year away from releasing not one, but two new entries in, has to be a pretty dumb move. I’d love to know their real reasons for doing this. There’s a saying that says, “there’s no such thing as bad publicity.” Honestly, in this case I don’t think that saying applies. I know EVO is getting a ton of free publicity by this, but how can someone at Nintendo not see this as a giant middle finger to all those die-hard Smash fans that fought just to get Melee in the tournament to begin with.
It seriously boggles my mind that people with so much power can make so many dumb moves. If anything, Nintendo needs GOOD press right now more than ever. Last year Sony used EVO to promote Playstation All-Stars Battle Royal. I can’t say if that really helped their sales of that game or not, but I doubt it hurt. I wonder why Nintendo didn’t embrace this instead. Have someone show up and after the champion Smash player is crowned, show off a new character for the new SSB on the stage and the stream. If this is the same company that could market a movie to advertise Mario 3, than this truly seems like a no brainer.
This is slightly more of an upset rant in a way then a true editorial and I’m sorry about that. This news just makes me question what is really going on in Iwata’s head that he made such a call. I can’t see stock holders being happy with this. I also can’t see this positively effecting the sales of SSB on Wii U and 3DS.
Let me know what you guys think in the comments. Am I completely off? Am I spot on? Agree? Disagree? I’d love to hear from you. Until next time…
Edit: It seems that right after I finished typing this up, Nintendo has THANKFULLY reversed their decision. http://kotaku.com/nintendo-backs-down-allows-smash-bros-streaming-725940804
So what’s your take on this whole ordeal? Was it all a publicity stunt? Was Nintendo really unaware how the public would react? I’m glad to see Nintendo do a quick 180 but has there been any damage done?
[Update] Super Smash Bros Melee reinstated in fighting game tournament; matches will not be streamed online as planned.
Evo co-founder Joey MrWizard Cuellar has just tweeted, saying Super Smash Bros Melee will be reinstated. We won! Smash is back baby! #Evo2013 #hype, his tweet read.
An update has also been added to the story on Shoryuken. Ive just received word from Nintendo that the Evo Smash Bros. Melee stream will be allowed to proceed. We will be restoring the original stream and tournament schedules. Obviously this is a huge [relief] for all of us here and were thrilled that the world will get to see the best Smash players fight it out this weekend. Thanks to everyone online who supported both Evo and Smash.
Fans were upset about Super Smash Bros Melees removal from the stream schedule earlier today, particularly after supporters helped raise almost $95,000 for charity earlier this year to see the game included in the tournament.
The original story is below.
Nintendo of America has denied organisers the rights to broadcast Super Smash Bros Melee gameplay as part of the Evo 2013 fighting game tournament being held in Las Vegas this weekend.
A news update on the Shoryuken website by a member of the event organisation team said, "Regrettably, we've just been informed by Nintendo of America Inc that we do not have permission to broadcast Super Smash Bros Melee for Evo 2013."
Persona 4 Arena and King of Fighters XIII will now take Super Smash Bros Melees place, and while the GameCube brawler will still be included in the competition, its finals have been moved to Sunday at 2 p.m., and will no longer be streamed online for viewers.
In May this year, Nintendo began claiming advertising revenue for user-created YouTube videos that included the companys games.
Nintendo reinstates Super Smash Bros Broadcast at Evo 2013" was posted by Dan Chiappini on Tue, 09 Jul 2013 18:23:03 -0700
Collection to be out online in September; hardcover version available at San Diego Comic-Con starting July 17.
Comic book publisher Udon Entertainment will be releasing a Mega Man 25th Anniversary art book in North America.
The book, called MM25: Mega Man & mega Man X Official Complete Works, will feature 430 pages of the game series' official artwork, concept design sketches and tribute artwork. The collection will also feature production notes and exclusive interviews with the creators and producers of the series.
The softcover version will be available for $60 on September. Capcom and Udon will be selling a limited hardcover edition of the book for $100 at this year's San Diego Comic Con from July 17 to July 21.
Leftover copies will be sold at the Penny Arcade Expo Prime event from August 30 to September 2.Udon releases 430-page Mega Man 25th Anniversary art book for North America" was posted by Jonathan Toyad on Tue, 09 Jul 2013 02:29:19 -0700
Hey all you Bit.Trip fans! Guess what… Runner 2 is getting a second chapter via DLC! Check out the official press release and trailers below.
Gaijin Games announces indie-tastic DLC for Runner2
SAN FRANCISCO, Calif. - July 8, 2013 – The world of BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien has just grown a little bigger. Gaijin Games has announced the Good Friends Character Pack, a soon-to-launch piece of DLC that introduces several well-known and well-loved video game characters to the shenanigans of Runner2.
The Good Friends Character Pack will feature seven new characters in total, and we’ll be revealing them a few at a time this Monday, Tuesday and Wednesday. Wait, you’re telling me today is Monday? Well I should probably get with the revealing!
Here are two of the characters that will be included with the DLC, introduced via awesome animation and the dulcet tones of the wonderful Charles Martinet:
How far has your jaw dropped? If it’s touching the ground, you may want to lift it up a bit. Lord knows what kind of vermin are crawling around down there.
In any case, we’ll be revealing two more characters tomorrow, as well as three on Wednesday. Then, this Thursday, the DLC will launch on Steam! And worry not, console owners – a release for Wii U, PS3 and 360 will follow. Rad!
ABOUT GAIJIN GAMES
Gaijin Games is an award-winning San Francisco- and Santa Cruz-based video game development studio that focuses on making unique gaming experiences for discerning humans. Founded by Genuine Men, Alex Neuse and Mike Roush, Gaijin Games has been responsible for tickling the world with its rhythm-music eccentricities since 2008 with their IGF award-winning BIT.TRIP series and the console version of the IGF award- winning lilt line. In addition to rhythm-music stylings, Gaijin Games has also branched out into the puzzle genre with their Robotube brand, recently launching BlokTonik for the iPad. Moving forward, Gaijin Games aims to bring their special brand of entertainment to all platforms, console and otherwise. More information about the studio can be found at www.gaijingames.com.
[PR Email from Gaijin Games]
Back in the old days, a former moderator had generated weekly/monthly challenges for members to partake in. Well, I finally got settled in and got it up and running!
All the details are in that first link. Post any high score you want, even if you are staff or not the highest score. If you win, you may get a custom title and bragging rights! The first game is Yoshi, the NES game that is currently 30 cents for a few more days on the Nintendo Wii U. You can post a screen from ANY Nintendo console you may have it on: NES, Wii, 3DS, Wii U, etc. Just include your forum name in the photo and post it to the topic. If you have trouble with posting a picture, ask and I shall help you out!